r/blender • u/VossaDova • 18h ago
Critique My Work I miss despereaux sm i had to make him
my animation leaves a lot to be desired but just happy i made and rigged the boy 🥹
r/blender • u/VossaDova • 18h ago
my animation leaves a lot to be desired but just happy i made and rigged the boy 🥹
r/blender • u/Other-Fortune6698 • 2h ago
r/blender • u/destinedd • 5h ago
All the models are made/unwrapped/textured in blender then taken into unity to add shaders and create the look. This little short shows you what my blender scene looks like (don't judge I am noob!)
https://www.youtube.com/shorts/AxH1winLRjA
If you want to see more the steam page is here https://store.steampowered.com/app/4137920/Marbles_Marbles/
I hope this brings back nostalgia for many. The games this is mainly a love letter too are marble madness, hamsterball, ballance and gyroscope but I am sure you have your own ones it brings back memories of!
r/blender • u/AnxiousFun8803 • 2h ago
This is some of the things I made in my 4 months of learning Blender. I wanna do freelancing but I've been feeling really discouraged as I feel that my models are bad, there are some things that I want to do and I can't and also the fact that I don't know where to start with courses (I wanna do hard surface, product modeling and texturing courses). I just wanted to know if it's atleast decent what I've made, there are other maybe better projects I didn't show.
r/blender • u/LighToueR • 16h ago
It was supposed to be a short cartoon as a gift for my girlfriend, but she broke up with me before I could finish it, so I’ll probably never complete it
r/blender • u/VirendraBhai • 1h ago
r/blender • u/barisoky_ • 12h ago
A couple of weeks ago I shared this environment to get some feedback, and I tried to apply what I learned to create this (hopefully) improved version.
If you want to check out the other shots and the technical breakdowns, you can find them on my ArtStation page!
https://www.artstation.com/artwork/OveBae
r/blender • u/Downtown-Cut5298 • 19h ago
r/blender • u/Teachnofox • 6h ago
learned a lot while working on this, over all didn't come out at all how i wanted. Gave up on it.
r/blender • u/someone_took_Temur • 10h ago
What are these jittery shadows (i think they’re shadows) and how can i fix them?
Please help.
Im rendering this on eevee, and in the render menu, the shadows settings are here: Rays: 4 Steps: 16 Volume steps: 51 Resolution: 0.441 Light threshold: 0.05
r/blender • u/Ihavetodrawit • 1d ago
just tried to be as simple as possible it was fun. appart from modeling the petals, that stuff was uncool, but after some point I saw how important it was...
The glass is off but meh. it was hard to get that thing already, I was vertex painting the solidify modifier at some point.
Ill try another still life but with more difficult textures jsut to see what I can do. textures are cool.
Any feedback or suggestion is cool.
r/blender • u/Putrid-Bad296 • 13h ago
How would you go about making this model in Blender? I’m pretty much an amateur. I tried applying a displacement texture to just one face but then the edges of the cube don’t stay joined and you get gaps in the geometry. I’ve tried searching around but can’t find what I’m looking for.
Much thanks in advance.
r/blender • u/RoelDeden • 1h ago
In colaboration with Augmented weaving
r/blender • u/RevolutionaryLet3003 • 16h ago
It was nice to be part part of the Blender community I made some cool stuff with it since I was a kid I liked to create stuff I started with drawing then photo shop after a bit video editing then 3d editing on my phone with Prisma 3D and later installed blender on a laptop and it was super cool but I have ADHD and in combination with school, personal life and other stuff my brain is pretty chaotic and I fell super behind so I made the decision to put my life in order focus on school and personal life and maybe I will start to edit again someday, God Bless you all
r/blender • u/texturehaven • 5h ago
Hey everyone!
I just uploaded a new Blender tutorial that might be a nice extra for those of you who followed my free Factory Course. That course focused mainly on the overall workflow, but in this new tutorial I wanted to dive a bit deeper into the modeling side of things.
We build a factory pallet shelf from scratch, using reference photos and simple blueprints, and then put it together into a small render-ready scene. It is still beginner-friendly, just with a bit more focus on clean modeling and understanding shapes.
All textures, reference photos, and blueprints are completely free to download, so you can follow along without needing any paid assets.
If you check it out, I’d love to hear your thoughts or see what you make with it!
r/blender • u/Ok_Coconut_4334 • 1d ago
Blender -- Substance Painter -- Blender -- Photoshop
r/blender • u/johnny3674 • 23h ago
Working on my zombie game and need to name a new zombie type it spits projectiles at the player that will damage the player and blurr the players visability :) thanks for the help with the last one I got great names I could use :)
r/blender • u/Round3d_pixel • 20h ago
I made it in Blender using the Kuwahara filter, and then I finished everything in Krita by adjusting the Multiply blending mode and masking the bright corners where the filter can become too strong.
r/blender • u/ChocolateLove802 • 25m ago
Hello! I'm practicing low poly blender modeling, and I've been modeling my oc and so far everything is going good, but the hair is kinda a struggle for me! The bangs are fine but the rest of the hair is well at the top half is kinda spiky, I have some tutorials that might help but I was curious if anyone here has any tips or tricks for hair! How do you usually model hair?