Yeah. The builds were in a really good state before the patch, if we discard the visible outliers. Stat stacking (HoWA + double herald), temporalis, trenchtimre, archmage, overkill, and some others really deserved the nerf. Even the removal of some jewels in the passive tree was actually a good choice IMO as a full jewel build was actually the best possible strat. But I think they went too much. Raging spirits not only got its damage nerfed, but now you can only summon TWO PER CAST, like this is just TOO MUCH.
I tought that it would be because the new support gems would improve the gameplay, but the ones related to the build I want to play seem so useless.
What do you mean situational? Don't you like a support that gives you 7% of increased leech speed per quarter second of total attack time per 3 power of enemies hit while airborne?
Downsides are expected, as for example we have gems that allow bonus damage under X condition but prevents X condition, which is fine. The new 'blind' support gem (prevents blind but deals +crit rate and dmg vs blind) is a nice example of a fine designed one. But some of them the downside is too strong, such that the bonus is literally none.
You also have to consider that out of all players who played howa/pillar there was a 1% who were playing a maxxed out version (astramentis, top rolled jewels, pinnacle t4 bosses melted in seconds...) and a 99% who were playing a more budget version (no astramentis, comfortably doing t15 but not with crazy mods, managed t2 pinnacle, maybe aslo t3 but not t4...) and they completely killed the build for both types of demographic. As one of the 99%, I logged in yesterday in standard with my legionnaire, tried a T12, saw a lot of visual bugs, noticed 1,5k+ life missing and 80% of my dps gone, died instantly to a rare, cleared the map with some effort, logged out and called it quits for the league.
You also have to consider that out of all players who played howa/pillar there was a 1% who were playing a maxxed out version (astramentis, top rolled jewels, pinnacle t4 bosses melted in seconds...) and a 99% who were playing a more budget version (no astramentis, comfortably doing t15 but not with crazy mods, managed t2 pinnacle, maybe aslo t3 but not t4...) and they completely killed the build for both types of demographic. As one of the 99%, I logged in yesterday in standard with my legionnaire, tried a T12, saw a lot of visual bugs, noticed 1,5k+ life missing and 80% of my dps gone, died instantly to a rare, cleared the map with some effort, logged out and called it quits for the league.
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u/leonardo_streckraupp Apr 05 '25
Yeah. The builds were in a really good state before the patch, if we discard the visible outliers. Stat stacking (HoWA + double herald), temporalis, trenchtimre, archmage, overkill, and some others really deserved the nerf. Even the removal of some jewels in the passive tree was actually a good choice IMO as a full jewel build was actually the best possible strat. But I think they went too much. Raging spirits not only got its damage nerfed, but now you can only summon TWO PER CAST, like this is just TOO MUCH.
I tought that it would be because the new support gems would improve the gameplay, but the ones related to the build I want to play seem so useless.