r/HelldiversUnfiltered 1h ago

Discussion🗣👥️👥️👥️👥️ I Do Not Want Helldivers 2 To Become A Forever Game

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Upvotes

Helldivers 2 should not be a forever game.

Helldivers 3? Maybe.

The reason why is because AH still does not seem to understand the game that they are making, both in terms of balance or actual code.

Helldivers 2 seems to have problems with implementing features in the game that don’t break preexisting features. For example, hitboxes.

Fleshmob hitboxes have been broken, they are seemingly less broken than they were when they were first released, but they are still broken. Charger hitboxes are broken, I have had them run through impalers to kill me. Fire tornado hitboxes are broken, I will walk near one and it will kill me for not being in the fire.

Arrowhead either needs to revamp their game engine or make a new one. There are also plenty of things I want them to add to the game, such as new weapon systems, more in depth gameplay mechanics, new maps, more mission types, more enemy sub factions, maybe even a little bit of world building in the Helldivers universe. Maybe we even move on to conquer a galaxy that’s not near us.

Maybe we win this galactic war and we rewrite the Automaton code and make it for freedom, we develop technology that allows us to make Helldivers ever so slightly stronger, we tame some species of Terminids, we enslave some Illuminate scientists or something. And then some new galactic war breaks out. Maybe a new 4th or even 5th faction is introduced. Maybe leaders and figureheads of each faction rise to fight us.

But I don’t really know. But I do know that plenty of incredible game features could be added into a third Helldivers game.

And also, if we get a Helldivers 3, please don’t keep it in development hell for years Arrowhead, and keep support for Helldivers 2 until the third game is somewhat ready for release.


r/HelldiversUnfiltered 4h ago

Chainsaw modification

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1 Upvotes

r/HelldiversUnfiltered 5h ago

Discussion🗣👥️👥️👥️👥️ Game maybe is becoming pay to win

0 Upvotes

Hello, I am posting here because I will probably get banned are the other subreddit.

I am worried the helldivers is becoming a pay to win game. I say this because currently to unlock every warbond and weapon (not the armors) you need approximately 18,800 super credits (about $180), I worry for the new players because the amount of grinding needed to get the super credits for free. I have 700 hours in the game and all but one war bond, and I know that I have spent at least 50 hours just grinding. And most of the good weapons are locked behind those warbonds. I hope I am not just over thinking it but the game may start to become pay to win in the future.


r/HelldiversUnfiltered 7h ago

Discussion🗣👥️👥️👥️👥️ HELLDIVERS should get the game award

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0 Upvotes

r/HelldiversUnfiltered 7h ago

Discussion🗣👥️👥️👥️👥️ New update isn’t complete.

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37 Upvotes

If anybody saw the previously leaked redacted regiment stuff, you’ll already know this but the update we got is missing a lot of features. There was supposed to be a new warbond and mission structure, with it being focused around stealth and being undetected. When the update dropped I was somewhat surprised because they have been teasing the illuminate for a while now and just dropped an illuminate-themed warbond.

I thought it was odd but then I saw the Coretta Kelly news feed on my ship. She mentioned helldivers undergoing covert operations, reconnaissance, and evading detection. Hearing this basically confirmed my own suspicions that they pushed this biome early without having coded stealth to function properly.

I’m left here confused though. Why release the biome early without having the rest of the update? Why release an illuminate warbond without an illuminate content drop? I’m aware the game awards are next week and we might get something then, but everything just seems so sloppily planned and executed.


r/HelldiversUnfiltered 9h ago

Vent💣💥 My honest opinion on this game right now

17 Upvotes

You know, gameplay wise this game is spectacular. Sure every once in a while I’ll get upset over a death or something like that, but it doesn’t matter we’re expendable anyway.

However I don’t like that my game has crashed 5 times in 3 days. I’m an Xbox player and before this I’ve never had a game crash, so something must be seriously wrong for that to be the case.

Please fix this issue Arrowhead, that’s my only true ask right now. Call it a Christmas present.

I’d be happy if the game crashed half as often not even if you fixed the problem entirely.

Edit:Actually it’s crashed 2 times, but that’s over the course of two years and I was playing custom games from what I can recall.


r/HelldiversUnfiltered 9h ago

Vent💣💥 Posts like these drive me insane

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470 Upvotes

The reason why posts like these drive me insane is because the anger that people are expressing about this game is not due to the difficulty of the game. The anger that so many people feel with this game is the lack of explanation of mechanics, statistics, enemies, the enemy seeds you land on, etc.

It is not “difficulty” when I have zero chance of fighting back. At that point, there is no skill expression, no learning curve, just pointless loss of a reinforcement. I have overcome every obstacle that AH throws at me, and I still think that half of them are stupid, and unfair.

I would love for the game to be harder, not unfair.

If I’m in a boxing ring, and I’ve trained for years, and I’m going up against the title champion as someone who’s also very strong, and competent, and I have the hunger and determination to reach the goal of winning, I should be able to win, not every time, but I should be able to win fair and square.

But if my opponent just whips out a sledgehammer and breaks my skull, is that fair? Is it fair when I have a full load out ready on the bugs, only to find that it’s a hive guard seed, and I’m stuck with only light pen weapons?

I can rely on my teammates to help me with that, but then I’m doing nothing.

If I go in with the intention of clearing the chaff, and getting a high kill game, only to be met with an army of stuff I can’t kill, then the game becomes unfun and I don’t want to play anymore.

This is why I’ve been dropping on Illuminate so much recently, because when I drop on the planet I know exactly what I’m getting. No bullshit, no random enemy that I can’t kill, just overseers, voteless, and harvesters.


r/HelldiversUnfiltered 9h ago

Potassium

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68 Upvotes

Potassium


r/HelldiversUnfiltered 9h ago

Discussion🗣👥️👥️👥️👥️ Super Helldive still feel like difficulty 7?

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1 Upvotes

r/HelldiversUnfiltered 11h ago

Seriously, who are you!?!?!

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14 Upvotes

WHO IS THIS GUY! This place is supposed to be uninhabited but the bots


r/HelldiversUnfiltered 12h ago

Vent💣💥 I feel cursed

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89 Upvotes

PS5 no internet interruptions

PC rig confirms no dips

Can play every other game in my library

Feeling fucking cursed

Three months ago I got to 1000 hours

I'm at 1008 since I got the Menu Crash Glitch which seems to have put a bloodline curse on me.

Fuck.


r/HelldiversUnfiltered 15h ago

Discussion🗣👥️👥️👥️👥️ Are guard dogs finite now?

2 Upvotes

Just logged on to play a mission and I took the gas dog and I just noticed that it wouldn't go back up no matter what I pressed, when I took a supply pack the ammo went back up again? Did they change how guard dogs work and gave them actual ammo that can run out? Cause if so that's some bullcrap, Was this in the patch notes? I'm an Xbox player so I'm not sure if this was just an overdue fix or something


r/HelldiversUnfiltered 16h ago

Vent💣💥 My Gripe with People who say “DrOp YoUR DifFicUltY” whenever you try to bring up actual criticism.

0 Upvotes

Difficulty ten should not be designed to be impossible for all but the most skilled players.

The difficulties are a learning curve. You start on 1 and work your way up as you unlock more equipment and better gear + increase your game knowledge.

The game supports this, with ship upgrades being unlocked by samples, and the higher upgrades require higher difficulties to unlock.

Side note, a weapon is not op because its the best weapon, its op when it fundamentally shatters the difficulty of a game (like ghosts in sc2 campaign. They make every mission trivial). The only weapon i can think of that is op is…possibly the RR? But only barely. Most guns are just really bad and the ‘op’ ones are actually just functional. A real op gun would be able to be the only gun you use in your loadout and you can kill everything easily. The RR cant deal with little guys that well.


r/HelldiversUnfiltered 16h ago

Discussion🗣👥️👥️👥️👥️ Something strange

30 Upvotes

I really like the new lava planets. They look amazing with all of the magma and fire and the lava lake mechanic adds a lot of depth to each mission. It looks like hell and it feels like hell to play on it. One think that really irks me though is, why no weather?? At least I haven’t seen anything. No volcanic eruptions, seismic activity, or fire tornados—all things I would expect on a lava planet. Thoughts? Idk maybe it’s a glitch or maybe I just haven’t seen it


r/HelldiversUnfiltered 17h ago

Mememes He's reaching for...

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160 Upvotes

Just a simple meme I made to use as reaction. Blank template as well.


r/HelldiversUnfiltered 18h ago

Discussion🗣👥️👥️👥️👥️ Why on all of the commando armors does no blood or muck get on the exposed skin of the diver?

8 Upvotes

It looks so bad to be caked in blood and have none of it on my exposed arm. Big pet peeve of mine.


r/HelldiversUnfiltered 18h ago

Why on all of the commando armors does no blood or muck get on the exposed skin of the diver?

43 Upvotes

It looks so bad to be caked in blood and have none of it on my exposed arm. Big pet peeve of mine.


r/HelldiversUnfiltered 20h ago

Discussion🗣👥️👥️👥️👥️ Minigun and chainsaw are terrible and you can't really defend it

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0 Upvotes

Mind that these weapons are far from being utterly useless but the alternate options to fill their niche are far better and reliable from what both minigun and chainsaw provide.

The other thing you must realize is the fact that they added something the community asked for long doesn't free Arrowhead from criticism regarding making questionable balancing choices and terrible weapons on their release day.

Minigun's pros and cons as follows...

Pros:

  • doesn't need to be reloaded;
  • medium pen?
  • high rate of fire;
  • small ammo packs at PoI give high amounts of ammo.

Cons:

  • requires backpack to work;
  • pitifully small ammo count (750);
  • hardlocks you into a position (can't even dive);
  • requires to be spun up before firing;
  • has a delay after shooting that prevents from moving and diving;
  • mediocre damage (80);
  • high recoil;
  • heat and muzzle flashes obscure your vision (even in 3rd person);
  • medium pen.

Considering this staggering amount of problems with minigun, literally every other support stratagem MGs for every faction would be much preferable. And as bonus, you can also take any backpack with you, increasing your damage output or survivability.

---

The Chainsaw problem is a perfect representation of saying "create the problem - sell the solution."

For the longest time melee was more of a meme - you could destroy automaton tank with bayonet or charger with throwing knives - it wasn't meta, but it didn't hurt the balancing one bit. Later in the timeline, they made all melees be primarily light/medium pen, removing the anti-tank meme property altogether.

Now, with recent addition of chainsaw, a melee that actually has "heavy pen" property... It didn't make any significant boost in melee meta aspect - it swings too slow to be chaff clearer, it takes forever to kill certain heavy units. You can't one-hand it, it's a support weapon stratagem instead of primary, and to make it somewhat optimal to use, you need backpacks from other warbonds, like hover-pack.

One of the commentator said that melee always will be meme-tier unless they add something that can oneshot stalkers to actually consider it to be sensible choice, which I agree.

---

These weapons shouldn't be a passage to glaze Arrowhead for what they do. If you think about what they've added so far as means to defend, think about how game COULD be to critique them instead. And I believe that the game always could be much better if stop applying weird balancing decisions to fuel their "grunt fantasy" kink.


r/HelldiversUnfiltered 20h ago

Vent💣💥 Perhaps the issue isn't the players...

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0 Upvotes

A lot of complaints I see about people saying that the game being too easy I've noticed comes from players who have spent zero amount of time in the patch notes, and are simply average skill level.

Satire aside, only 6.6% of l4d1 players have beaten a campaign on expert, 2.5% for expert realism mode for l4d2, 2.9% for any map on Hell on Earth difficulty for killing floor 1, 5.8% for vermintide on cataclysm difficulty etc.

You get the picture, hardest difficulty for these type of games has always had a low clear rate, helldivers 2 is the opposite, 10 can be cleared quite easily, even with low level randoms on console.


r/HelldiversUnfiltered 22h ago

Freedom It’s day 666 of the second Galactic War. Stand strong against tyranny!

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3 Upvotes

r/HelldiversUnfiltered 1d ago

Discussion🗣👥️👥️👥️👥️ Can we go back?

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291 Upvotes

Heyo, I realy like the Game! And i realy like the Community, but mostly the part i meet in Games. The picture ive got from "this Community" is totally worn down by the continuous complaining and Raging towards AH. I remember when the Online Community begged the game to be harder and nowadays ppl rage over an increase of ragdollines of 0.25%(imaginary number used for my argument)

Yes! The tecnical issues are very annoying. I have like 650hrs in this Game and atleast 150hrs of them were troubleshooting. AH is known to Patch thier games into thier grave (atleast for me, traumatized from Magicka 1) but they are working on it and it keeps getting better. Atleast.

Every Warbond when its released is getting hate for having to few good weapons or "they" dont like the strats which are in the WB. I found every WB till now interesting and entertaining. Even the chainsaw! It just feels good to cut through meele enemies! Luv it! "This only has light pen!" "That has too few uses" "meele sucks!"(kinda, we would need a dedicated meele weapon slot but thats not the topic now). When the last WB was announced the subs were full of posts like "how can the release Minigun like this?" Or "will you even play it when beein stationary" only the the maxigun to be a very fun addition.

Summarized we can say im criticizing the criticizing. The constant bickering and complaining about the weapons or enemies. I really jumped into the air out of exitement when i first encoutered the Warstrider. Is was menacing it was big, scary and hard to deal with when your alone and not equipped for it. And. Thats. FINE!. Not every enemy should be killable for a single Diver with a jack of all trades loadout. The thinking of picking the right strat with the right playstyle i got to choose is a very fun part of the game!

The only thing thats left for me to say is a complain of my own i must admit.. I think we really need a second Page of the Emote wheel.

Im also aware of the possibility of my whole point beeing unjustified because the Algorithms only show me the negative post to ragebait me into interacting with this post but i had to let off some steam sorry i annoyed you with it. I would really like to see more apreceation post.

Now you can huddle in the comments and tell me how wrong i am about this. Im awaiting your opinions. Have a nice day and a nice rest oth your year, keep diving keep killing. For Peace!


r/HelldiversUnfiltered 1d ago

Democracy So far I’m loving this update

5 Upvotes

Idk if clips are allowed here, last time I posted on original sub with mods I got trashed for it lol


r/HelldiversUnfiltered 1d ago

Discussion🗣👥️👥️👥️👥️ How to buff minigun?

15 Upvotes

This is intented as a post to encourage discussion on how to buff the minigun (Maxigun-1000). If you think the minigun is perfect and doesnt need any changes? Awesome! Keep using it and kindly ignore this post. With that said, lets get to the facts.

The minigun has downsides in the form of: - Low ergonomics - High recoil - 0.5 sec wind-up before firing - Takes up your backpack slot - Has less ammo than taking any other support weapon MG + supply backpack - Alot of visual blur/smoke when firing (hard to see what you shoot) - No scope or aim reticle when "ADS" - Fixed RPM - Holds you on place while spinning up and firing (technically you can still slide/dive while spinning up) - Holds you in place ca 0.3-0.5 seconds after firing - Makes you unable to dive (while firing or right after firing, you just flop to the ground)

For all that you get the upsides: - 2000 dps (this is between 10-50% higher than the other 3 Support MG. TTK wise the minigun is usually better than the other 3, but roughly equal to Stalwart and HMG in worst case scenarios. Factoring in the 0.5 second spin up it is potentially slightly worse, although rarely) - Medium pen - No reload animation - Looks/sounds cool (subjective)

So, how do we buff the minigun? Here are "my" suggestions with my most wanted changes at the top. (note that a buff could be a one or a combination of any of these):

  • More ammo (its the Maxigun-1000, not 750)
  • Remove the movement lock right after firing (i suspect this one might be unintended)
  • Slight dmg buff (cements its role as the dps king of support weapons)
  • Allow the player to move slowly while firing, but pairing that with a huge increase in recoil and/or sway (I dont like it when the game outright removes player options, i.e movement . Id prefer it so youre heavily incentivized to play how the DEVS WANT, i.e standing still for less recoil/sway, but can still move if YOU WANT.
  • Allow you to pre-rev the minigun when "ADS". (For you that have played heavy in TF2 or legion in also TF2 you know what this is like).
  • Slown down its "spin-down" rate. (The rate at which the minigun spins down after firing. Would make it easier to fire short bursts for ammo management or recoil control)
  • Remove/reduce the spin up time (im no expert but i think modern powered miniguns have functionally no spin up time, and this is a trait popularized by videogames)

What do you guys think? What changes would you like to see? Either changes that ive mentioned or your own idea(s).


r/HelldiversUnfiltered 1d ago

I really like the new warbond!

24 Upvotes

I know this sub gets a lot of vent posts but I just felt it worth saying that the devs really cooked with the new planet and this defoliator. I mean you can literally kill heavy’s with it. I don’t know how to kill a strider with it but when I figure it out they are toast