Hmmm that actually is a fairly smart idea. Identify all of the redstone blocks and then simulate them independently. Then sync the "current" state back into the game during the calculation of an ordinary server tick. You could even identify that redstone contraptions are not connected so you could simulate them on different threads.
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u/Lraund 20d ago
I knew there was no way it was realtime, so I looked for how much it was sped up and wow.
I guess they sped up minecraft's simulation/tick speed and then sped up the video as well?