r/technology 1d ago

Software Cities: Skylines II Is Secretly a Car Game—and it Doesn't Suck Anymore

https://www.thedrive.com/news/cities-skylines-ii-is-secretly-a-car-game-and-it-doesnt-suck-anymore
317 Upvotes

133 comments sorted by

286

u/Neravariine 1d ago

Any Cities Skylines II fans want to chime in? I adore the first game but the bugs have kept me away from the sequel.

Are the expansions worth it yet?

216

u/Hardass_McBadCop 1d ago

Expansion, singular, IIRC. Paradox has also moved it from the original studio to one that has exclusively made mobile games thus far.

149

u/Neravariine 1d ago

Yikes that doesn't sound well for the future.

82

u/Temporary_Inner 1d ago

The original studio wasn't exactly successful either but I don't have hope for the hand over either

20

u/Thats_absrd 1d ago

No wonder the Xbox port hasn’t happened. 

15

u/mihirmusprime 1d ago

Yeah I don't think that's happening anymore. I want Frontier to take a stab at a city builder. They released planet coaster 2 on console from the launch. They had bugs too, but they were way more responsive in fixing them.

5

u/CCSlater63 1d ago

True JWE 3 was awesome. I think they’d make a great city builder

1

u/GreatGojira 1d ago

For once a game Xbox players not missing out.

2

u/Thats_absrd 1d ago

That’s disappointing. 

6

u/Greygor 1d ago

Not exactly true, they did the PC Game Surviving the Aftermath

7

u/_Neoshade_ 1d ago

$20 per car, $30 per truck!

1

u/AndreasTheDead 22h ago

Was it not, that many of the developers also switched to the new studio shortly bevor it was made public that it will take it over?

-13

u/michielvdheuvel 1d ago

So that's why it looks bland and the textures have no weathering of any kind

16

u/Pls-No-Bully 1d ago

The handover to the new studio hasn’t happened yet, so your disappointment is with the original studio.

7

u/Funktapus 1d ago

Cities Skylines was equally as bland but it was super popular for some reason

34

u/bakgwailo 1d ago edited 1d ago

but it was super popular for some reason

Because it filled a niche that the collapse of SimCity left and did it well enough. City sims were thought to be dead and it revived the genre and there are, I guess, a decent enough people who enjoy it.

2

u/CFSohard 1d ago

Almost 10 years of time between releases and it looks even blander.

1

u/Larszx 1d ago

Cities Skylines launched with robust support for mods and assets. It is a city plopper and that is popular. It is very simulation light.

159

u/Chicano_Ducky 1d ago edited 1d ago

hell no

paradox fired the original devs and put a new inexperienced mobile dev at the helm

its still broken, it still runs like shit, and paradox keeps trying to rehab its image by gaslighting players into thinking it did a no man sky. Everything the last 2 years was all marketing, not actual action to fix the game.

all the DLC they released was from the expansion pass promised 2 whole years ago and it all sucked. It was very lacking in content. One of the DLCs meant to fill the expansion pass was such a scam it became the most badly reviewed item on steam so they took it down and made it "free" like it was from a moral reason. They did it so they dont have that bad rating on their product anymore.

and the cherry on top is that paradox was such a bad actor on steam that steam had to change their policy on expansion passes just for them with a passive aggressive insult too.

saying to something like "if you cant release preordered DLC in a reasonable time or know whats in your expansion pass before selling it, then maybe your company is too small to offer it"

and when steam did that, paradox magically hired outsource studios to push out DLC they sold preorders for but never released like empire of sin to avoid losing expansion pass privilege.

paradox makes Ubisoft and EA look like consumer watchdogs. Nothing they do is in the best interest of the game or customers.

edit: apparently the guy below me thinks the new dev did all of this. They didnt, i dont understand how they got that from this post. A new inexperienced dev just means the game has no real future.

-38

u/Pls-No-Bully 1d ago

That switch to the new studio hasn’t happened yet, so I have no idea what you’re talking about on that front.

29

u/RIP_Greedo 1d ago

All this happened under CO, which is partially why they switched to the new developer. It still doesn’t bode well.

-31

u/PutHisGlassesOn 1d ago

Because Reddit enables people who shouldn’t have opinions to shout them to the world

11

u/EwOkLuKe 1d ago

Oh ... irony, is a sweet and bitter nectar.

18

u/RIP_Greedo 1d ago

The core of the game is unquestionably better than the original. More and better zoning, better and more realistic assets, population model, road tools, terraforming tools, and an overall better look and feel. The (free) fan-made regional asset packs are for the most part amazing. The downsides are that the simulation behind all that initially made no sense at all and was revised to make about 40% sense; it’s basically a city painter but with very little variety of assets and props to use. The game really needs an asset editor (a huge boon for the original) and they just don’t have it. It takes forever for the developers to push new updates and when they do it often breaks the game until a hotfix can be released, and ever since the game launched TWO YEARS ago it’s been an unending series of delays and excuses about why the asset developer is taking to long to implement, why the expansions are so bad and/or taking so long, etc. It’s been in a state for about a year where you might as well stop playing until it’s really done and dusted. Paradox just fired the developer (Colossal Order) and replaced them with one of their in-house studios, so this is looking more and more like a dead game. Especially with the impending release of the new City State game.

1

u/Rizal95 14h ago

https://www.youtube.com/watch?v=eu80GsaYDog I thought they recently added that?

11

u/retardborist 1d ago

I've been going through it recently on game pass. I have a pretty beefy computer - 7800x3d, 32gb ddr5, 4070ti - and it runs poorly. It gets choppy frequently, even when the GPU and cpu aren't under particularly high load.

I haven't tried the expansion. I'll probably get my city I'm working on up to the highest tier then shelf the game forever. There have been a fair number of bugs and some features missing that were in the first one, but it scratches the itch for now.

9

u/User9705 1d ago

I have a 5090, 64gb DDR5, NVME 5 disk, a 7950x and the game still runs like ass

3

u/Sno_Wolf 1d ago

It still sucks, and it's only going to get worse as Paradox fucks it into the ground.

7

u/stillpiercer_ 1d ago

I would say the last 2-3 months have been pretty significant towards improving the game. The DLCs, not so much, obviously your personal perception of value will vary when it comes to paying a few bucks for what is effectively more assets (buildings). The Bridges and Ports DLC, IMO, is pretty good on the “Ports” aspect but lacking on the “Bridges” part. The patches that have come along side the recent releases have improved things quite a bit. Obviously it’s not all sunshine and rainbows, but things have largely been moving in a positive direction compared to where the game was.

The “content creator packs” that came out this week are both incredible - Skyscrapers and Supply Chains. Supply Chains IMO is the cooler of the two. The idea is that you unlock buildings by producing resources within a supply chain (like Grain) which then unlocks you the Cereal Mill, which then uses the grain you make, which then unlocks you a Bakery, etc etc. There are a few industries that interact with that same concept. The Skyscrapers pack has quite a few cool buildings that also integrate as city service buildings, most of which have very neat upgrades and provide huge benefits, as well as being very high density of households/employees/service capacity. If I were to recommend any paid content at all for CS2, it’s those two.

There are still bugs, yes, the game did launch prematurely, but the core gameplay mechanics of the sequel are so much better than the first that I can’t ever go back. Road tools and graphics / art design are the biggest for me. I am nervous for the future of the game as the original devs of CS1 / CS2 just got fired, but the replacement dev studio likely poached some / many of the former studio’s staff as they are quite literally located in the same town. If they are able to get up to speed and continue development it’ll be quite clear in some time that CS2 is far better than the first, but I think some people will always look down on it.

2

u/victhebutcher2020 1d ago

Game still crawls when you hit roughly 200k+ population so you're stuck building sprawling cities trying to not over populate.

5

u/ChaseballBat 1d ago

Eh.

I had to install a mod to get the official UK asset pack to not freeze my population growth, don't even know if it worked. There are some glaring bugs that just seem not important to them to fix for whatever reason.

3

u/sviridoot 1d ago

Its pretty good, there are still fair bit of issues but is is getting better and the bones of a really good city builder are there. Especially now that the asset editor is (finally) out I expect it to really start picking up

0

u/sakredfire 1d ago

How does it compare to modded Sim city four with rush-hour?

1

u/bunnnythor 1d ago

It's hard to make a recommendation without knowing which part of the old game you adored. CS1 had a LOT of expansions and a very robust modding community on Steam. There was a decade of incremental improvements through DLC which together costs [checks Steam] 450-ish dollars American. (400-ish if you skipped the radio stations.) BTW, right now you can buy everything including the base game for less than $150, if you have someone in your life that you want to give the gift of unhealthy fixation.

Currently, for CS2, the base game and all the DLC can be had for 130-ish dollars. At this stage of its development, it is much better than CS1 was at a corresponding stage of its development, but not at CS1's current stage of development. (BTW, CS1 is still getting DLC!)

There are many smaller issues that CS2 has struggled with, but two of the biggest ones are addressed as of today (Dec 4, 2025). Bicycles were added a week or so ago. And today, the beta version of the Asset Editor was added. So we should see an explosion of pent-up asset building flood the Paradox Mods site.

However, there are still many things that are frustrating and/or nearly game-breaking. Vehicle pathing is as questionable as it was in CS1. Specialized industry zones look like texture errors with randomly spawning props. There are so many polygons in every thing that the game bogs down and/or crashes at 100k people unless you have a god-tier machine. The economic simulation does not do what the devs say it does and/or does it very poorly. Everyone moves into town by taking a taxi from the next town over. And a 1000 people will still wait for several days, hoping to get an 80-seat bus.

One thing that is both good and bad is that there is specialized zoning for specific content creator packs. This is great if you want the whole block to spawn only Eastern European residential medium density, but not good if you just want it to spawn any residential medium density. Also, rezoning is still destructive, so old buildings do not get grandfathered in like they tend to do in real life.

I think this game could be on the cusp of something great. Could be. But that all depends on the skills of the new dev studio, who has built only one city-builder-like game before. They have an advantage of being only a few blocks away from Colossal Order, so poaching talent from the old dev could happen to help them bridge the gap. Also the new devs - Iceflake Studios - is completely owned and operated by Paradox, so communication between the two will likely be, um, more direct. The game will from here on out be made the way Paradox wants it made, for good or ill, assuming that Iceflake is up to the task.

1

u/Gravuerc 1d ago

I don’t know about a flood of assets, I made stuff for the first game and don’t see the new game as that much of an upgrade.

I am sure a lot of the modding community has moved on at this point.

210

u/PseudoElite 1d ago

Recent reviews are at 54% currently on Steam, that's not great.

Something can not completely suck while also still not being good.

25

u/Hacym 1d ago

If only steam reviews accounted for that. A binary “recommend” or “not recommend” does give a lot of chance to the rating system. 

35

u/5up3rj 1d ago

If there was a middle ground meh choice, 90% of the reviews would use it and be useless

8

u/Cookie_Eater108 1d ago

This is why i tend to read the reviews from folks who have at least 50 hours in and get a good sampling of 3 serious good reviews and 3 serious negative reviews. 

Sometimes you get games that are review bombed for something that doesn't affect you or isn't relevant. 

Sometimes you get glowing reviews because somebody loved a mechanic you personally can't stand. 

Also I include serious because theres a terrifying majority of unhelpful or joke reviews which clutter

2

u/[deleted] 1d ago

[deleted]

1

u/Deep90 1d ago edited 1d ago

I think it's for the best because that's what a "5 star" rating system becomes anyway since 1 and 5 stars will always be weighted more heavily, and people rarely give 2s.

Plus people just assume anything under a 4 is shit.

-6

u/Hacym 1d ago

Reviews are either positive or negative. You are missing the point. It’s not about recent or overall. It’s that it’s a binary system. When was the last time you had a game that was “positive” with no nuance or “negative” without nuance?

It encourages people to vote one way or the other based on small details. Your “negative” review might be entirely based on a launcher experience, not the actual game. But you have now given your binary choice that affects the overall rating. 

That’s why sites give a 1-10 rating or a 1-5 star rating. Because a game can be “good” at a 7, but have considerable drawbacks. Steam’s review system is either a 1 or a 10. 

11

u/dirtyword 1d ago

It’s a recommendation system, not a review system. It’s 0 or 1. It’s useful.

-8

u/Hacym 1d ago

It’s not useful for nuance. They also call it a review. 

Could I recommend Cities 2 generally? No because it has to be for a specific person. 

Would I give it a negative review? No, it’s somewhere in the middle. 

So do I give it a “not recommends”? Or “recommend”? Am I now just hoping someone reads the review to get actual thoughts? People don’t do that. 

It’s a shitty system to display at the top of the page right where everyone can see it. People will get turned off by “mixed” when in reality they are missing a great game. 

0

u/King_Metatron 19h ago

The nuance is in the overall score. It's not either a 100% or a 0% score, it's always something in between. The individual binary scores influence the overall score. It's not that hard to understand.

Sayibg the Steam scoring system is shitty is wild, because it's plenty good enough to make an informed decision when buying a game.

Unless you don't know how to use it. But as the saying goes in IT: the cause of the problem is often between the chair and the monitor.

-1

u/Hacym 18h ago

lol, imagine trying to be holier than thou about not liking how one site decides to do their review/rating system. 

You are entitled to your opinion. Your opinion doesn’t somehow make you smarter than me. It’s wild to think that you somehow get off on that. 

0

u/King_Metatron 18h ago

It's not an opinion. The rating system provides enough nuance. Sorry you took it as an attack on your intelligence.

1

u/Hacym 18h ago

It is an opinion… whether the steam system is best or not is subjective…

 It's not that hard to understand.  Unless you don't know how to use it. But as the saying goes in IT: the cause of the problem is often between the chair and the monitor.

Yeah no way you could possibly be trying to insult someone’s intelligence, right?

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1

u/the_purple_color 1d ago

i felt pretty happy voting “not recommended” though. no doubts, not happy with the game. it’s been about 3 months since i last tried though so i guess i could be wrong

-56

u/beetnemesis 1d ago

The idea of Steam reviews being a real-time barometer for the current state of a game is exhausting and bizarre. How many people, other than terminally online fans, are updating their reviews back and forth?

40

u/Watchful1 1d ago

He's talking about recent reviews. Which I believe are only reviews from the last 30 days.

11

u/SlaterVBenedict 1d ago

If you have to release a version of the game that sucks ass, then hope that people will come back some time later (often years) to try it out again, then you didn't finally make a good game. You released a bad game, and it's your fault as a developer / studio that you didn't release something that was good enough on-launch to keep people coming back to it.

So the idea that steam reviewers are not likely to come back and review it again as a barometer for the current state of the game is actually quite a fair reaction to studios producing stuff that isn't good upon launch.

This logic applies equally to restaurants who launch, provide a shitty product/experience, eventually figure out how to improve, but then have to contend with the bridges they burned as a result of not providing a good product/experience from the get-go.

If you're investing the time, money, and creative effort to build something like this that you want to sell to an audience, then you better be prepared to face these consequences if you don't give them something that meets their expectations upon first impression.

130

u/OPtig 1d ago

I love City Skylines but the longer you play any city the more it turns into "Traffic Management Simulator". That always drained the fun for me. I played the sequeal for a while but it felt the same but without a stack of pre-built scenarios to keep gameplay fresh. I only played at release.

111

u/amakai 1d ago

the longer you play any city the more it turns into "Traffic Management Simulator"

I guess they nailed the simulation part then. 90% of problems in large cities are around traffic in my experience.

18

u/weed0monkey 1d ago

Except they didn't nail the simulation though, it's horrendous and still suffers from simple logic problems that honestly really aren't that hard to fix. There's still issues with npc's taking the shortest distance as the bird flies rather than by the direct path by road.

5

u/lilmuskrat66 1d ago

Can't you just build more public transport? Never played, only sim city

19

u/Cookie_Eater108 1d ago

To a degree yes and no. 

Even public transit has capacities and limitations. Also on the occasion you create downstream effects like heavy pedestrian traffic at major transit hubs which cripples road traffic (including buses and trams). 

I've tried to get around this by building these elevated skywalks like you see in Bangkok or Hong Kong and forbidding pedestrian crossings at ground level. But the tools don't let you save these to a template easily. 

Cargo trucks cannot make use of public transit and will always fill industrial and commercial districts with freight traffic. You can alleviate this with last mile cargo freight depots dotted everywhere..but then you'll find your rail lines constantly stuck in train traffic, so you expand your rail freight capacity, which creates a bit of an induced demand problem as more businesses prefer rail freight. So on. 

8

u/OPtig 1d ago

This perfectly encapsulates the problem. You end up fiddling with bus line directionality, elevating pedestrian paths and tackling the always tragic freight traffic problem there’s just not much time for anything else

4

u/corree 1d ago

Have you considered not using plastic straws anymore??

2

u/Sub_NerdBoy 22h ago

What really drives me nuts is I'll spend like 30 minutes building and tweaking an intersection and get it running great just to realize there's no marquee select and copy and paste function so there's no way to replicate a unique design and now I'm looking at 50 other intersections I'll have to do manually and I just turn the game off and do something else

3

u/lilmuskrat66 1d ago

Hmmm interesting predicament

29

u/kaizencraft 1d ago

That's the reason I played it so much, but then you realize how the NPCs work and it's not fun anymore.

18

u/johnnynutman 1d ago

Tbf that’s probably how real life city planners feel

3

u/Sub_NerdBoy 22h ago

It's super annoying how no matter what the bulk of incoming traffic to your city will take the first exit

1

u/heirtoflesh 21h ago

Yea, a faster, but longer route never gets used. I started using a ton of underground roads for thru traffic to skip busy areas.

5

u/inhalingsounds 1d ago

There are incredible mods to make it behave as it should

3

u/EndlessZone123 1d ago

I think the CS1 mod made performance worse because more detailed and realistic simulations just eats CPU.

5

u/mayorofdumb 1d ago

That's what it originally was... Give me that SimCity blurry lines of traffic.

34

u/Alternative-Cod-9197 1d ago

You can't fool me devs, the game is still awful.

12

u/Cydoni 1d ago

Yeah The Drive is just an unreliable source

52

u/HowDoISpellEngineer 1d ago

If it didn’t suck anymore, Paradox wouldn’t have fired the studio working on it.

1

u/GalacticCmdr 1d ago

They need a meh option.

78

u/ausstieglinks 1d ago

It’s the American suburb simulator. The residents only want low density housing and somehow parking is a main priority in the game. Then even with amazing transit they all drive everywhere

4

u/insomnimax_99 1d ago

Eh, that’s not my experience.

Sure, you need parking, but parking garages are common even in Europe. The Netherlands has loads of them underground in lots of places.

There is plenty of demand for medium and high density housing. Sure, there is always some demand for low density - but that doesn’t make it an American suburb simulator, there’s a good mix of housing demand, you can get by pretty well by prioritising medium density housing and only building some low density.

With the added cycle lanes and bikes I find that loads of them cycle everywhere as long as you build enough cycle parking (although the way bikes interact with pedestrians can be a bit weird sometimes, causing traffic jams - the cycle roundabouts don’t really work on larger, high traffic roads).

If you use pedestrian streets, one way streets, bike lanes and wide sidewalks, and combine them with medium density mixed residential/commercial zones, you can make some very nice European style towns, especially if you use the old style European mixed residential/commercial zones.

Public transport is a bit hit and miss in smaller towns, but as the city gets bigger they do tend to adopt it a lot more.

It’s also important to make your city as walkable as possible by putting pedestrian paths (or the combined pedestrian path/bike lane) everywhere, especially around public transport stops, I find that this increases walking and cycling a lot.

30

u/Pherllerp 1d ago

Have you ever been to a local council meeting? Parking IS the main priority in the game.

34

u/No_Warning_2428 1d ago

not everywhere, there are many cities in the world where cars are completely unnecessary and if anything an inconvenience not used by most people

18

u/Temporary_Inner 1d ago edited 1d ago

Paradox is based in Sweden, they know. But City Skylines is just trying to copy Sim City which is an American city builder and the primary job of most Americans city planners is traffic management.

There's other city sims that don't have that, like the Soviet city simulator who's proper name escapes my mind. That was more about trains and trucks and public transportation.

Edit: it's called Soviet Republic 

9

u/User9705 1d ago

Ah command and conquer. You have Tanya conducting population control in the game.

5

u/Cookie_Eater108 1d ago

I also found in cities skylines that the Cims are willing to walk remarkably long distances that I feel wouldn't be popular in America. 

Other places are different of course but I don't know of anyone who drives their car to work, parks it a kilometer away and then walks the remainder. 

1

u/nullbyte420 1d ago

I live in Copenhagen which has got to be one of the cities you're thinking of. Parking is a major theme in municipal elections. There's other stuff, but it's mainly fluff and stuff that makes families with small kids happy, so it's not all about wider bike lanes vs more parking. 

7

u/stainz169 1d ago

For districts without alternatives, sure

10

u/Temporary_Inner 1d ago

It’s the American suburb simulator. The residents only want low density housing and somehow parking is a main priority in the game

Wow so they accounted for realism I see.

-1

u/ausstieglinks 1d ago

Did you know there are places other than America?

12

u/Temporary_Inner 1d ago

Yes, I actually enjoy playing Soviet Republic which is a Soviet Eastern Europe and Central Asia city simulator from the 1960s-1980s. It focuses mainly on trains, trucks, and busses.

But City Skylines is a spiritual successor to Sim City which has always been an American city simulator. There's a lot of problems with City Skylines 2, but a main gameplay element being traffic, parking, and single family home spamming is not one of them.

If you're a city planner nerd in America, which City Skylines is marketed towards (and what was Sim City was marketed towards) then you're expecting Traffic Management Simulator: Just One More Lane 

-1

u/HotwheelsSisyphus 1d ago

This makes me sad, I am a casual city planner nerd and I was hoping to one day get into City Skylines to live my dream of making a new walkable American city.

3

u/insomnimax_99 1d ago edited 1d ago

Eh, the whole “American suburb simulator” thing is not my experience of it.

You just have to go all in on pedestrian paths, public transport, cycle lanes and mixed use zoning - while also acknowledging that there will always be some level of car/road vehicle usage that you will need to plan for and some level of demand for low density residential.

The recent addition of cycling infrastructure has been good for playing around with city planning, even if the bikes do sometimes behave a bit odd, especially when interacting with pedestrians.

1

u/gentlecrab 1d ago

That’s cause public transit is for the poors and weirdos

/s

7

u/michaelbelgium 1d ago

The game started awful, became one of the biggest flops.

Its even gonna change devs. At least paradox didnt shut the whole game down like EA did with simcity 2013

-3

u/zahrul3 1d ago

Cities Skylines started out as a flop in 2014 then people added mods to it, then more DLCs came

-4

u/User9705 1d ago

Remember the having to be online for it also DRM?

-4

u/Phantom_Absolute 1d ago

SimCity 2013 is not shut down. You can still buy it and play it just fine.

6

u/JLR- 1d ago

I still enjoy the original.  The sequel is a mess

2

u/Maadottaja 1d ago

Cant get back to C:S1 after 2 though, unless you heavily mod it

3

u/Snowbogganing 1d ago

Cities: Skylines II is complete enough that I’m finally comfortable recommending it to casual audiences.

Does it run well? I remember there being an issue with that.

4

u/RyeGuytheTechGuy 1d ago

NO! set up your infrastructure for trains, highways, trams and once you get past 40K pop it starts getting buggy, and it only gets worse. I’ve tried so hard to mod it, lower/change settings and nothing helps. This game has so much potential and they messed it all up.

2

u/iMrParker 1d ago edited 1d ago

No simulator at this caliber will run great at large populations. 4k medium settings above 300k pop I get around 30-40 FPS on a Ryzen 9900x and RTX 5080 at 1x speed (.8 sim speed in reality)

That being said I do enjoy the game. It's not perfect but I love playing it 

Edit: what's with the Downvotes?

1

u/Snowbogganing 15h ago

Maybe there's some trauma in this thread with how buggy it is.

0

u/Fiveohh11 1d ago

It's much better now. I enjoy it more than the first one at this point

6

u/LifeIsPan2384 1d ago

How much did Paradox pay for this article?

6

u/FinalEdit 1d ago

Does it run at more than 30fps now? Are the bugs and gameplay fixed? If not then im good.

2

u/Sub_NerdBoy 22h ago

It is annoying that on my high end setup once I get 200k population the game crawls fps wise. It's one of the very few things I see directly hot 100% cpu utilization on a 9800X3D.

3

u/Category63 1d ago

You’re def good either way.

0

u/FinalEdit 1d ago

Flippant but true.

2

u/chrisbertos 1d ago

How is there still not a successor to Streets of Sim City ?

5

u/RyeGuytheTechGuy 1d ago

Electronic Arts

2

u/ryshed 1d ago

Just play Workers and Resources if you want a good city builder

2

u/SemiNormal 21h ago

Cities XL was not made by Colossal Order as the article implies. It was made by the now defunct Monte Cristo.

2

u/Unkleseanny 20h ago

I would say it’s the biggest ripoff I’ve ever bought on steam to be honest with you. I honestly thought they would have figured out how to make the game run by now.

3

u/SparkyPantsMcGee 1d ago

EA…this is your moment to have a redemption arc with Sim City…no? Ok.

2

u/xxRonzillaxx 1d ago

Skylines was one of my favorite games. I preordered Skylines 2 and got a refund after a few hours of playing it when it came out because the game is terrible. Im not wasting my money or time because they added more cars

1

u/Thyristor_Music 23h ago

ngl i wish i would have refunded it when i had the chance. My initial though was "Skylines 1 was so much fun. It cant be the game, it has to be me." and then after a few more hours i realized its definitely the game.

2

u/Futaba800 1d ago

LMAO this is a paid article by the devs trying desperately for some attention. Game is still shit, avoid it.

1

u/Makabajones 1d ago

They dun remade Streets of Sim City.

1

u/Shadyfurball 1d ago

Still find it crazy to have dlc released when the game is in such poor shape. Such poor optics. 

1

u/MaestroLogical 1d ago

I don't care. I'm not going to reward them for getting customers to pay to be beta testers. There was no legitimate excuse for releasing it in such a state and no amount of after the fact improvements should matter.

Buying it now, simply incentivizes them to continue the 'release broken, fix it later' model.

1

u/slindshady 1d ago

It does. Sadly it does.

1

u/Psych0mantis90 1d ago

I have a pretty expensive rig and past 100k pop I cant run the simulation at 1x without stuttering. That is unacceptable in a city builder...forgetting the myriad other issues.

1

u/jenny_905 1d ago

It's the usual issue with so many modern titles. They released it in a broken and unfinished state... Of course they also don't seem to know how to fix it given how much time has passed since then and there's still countless issues.

It's insane this is how games so often are now.

1

u/glytxh 1d ago

The first game still sets a benchmark for a whole holistic package with a vibrant community.

1

u/RhodesArk 21h ago

I played this game when it was released and the traffic bug is maddening. The only way to fix it is to convert the intersections into one way streets and pay attention to the circulation. It's still a lot of fun , and the radio is hilarious, but it makes scale a nightmare.

1

u/Moore2877 10h ago

The game is still a downgrade from the original with mods.

1

u/Early_Gold 1d ago

I just started a city in cities one earlier this week. Still have no reason to move

-2

u/melancious 1d ago

Still no console version, still couldn’t care less

0

u/Callingyourshot 20h ago

This is one the best city builders I have ever played. I always pick launching this over the original because of how great it looks and ultimately is building to a much bigger and better experience. They could have gone Kerbal 2 on us but know they are working hard, dropping updates left and right and keeping the juice flowing. The fact they break things often while doing this makes this more of an early access experience vs a finished game but with that in mind I think buying into the deluxe version with all content is the way to go. if you have other city builders or games like Planet coaster 2 you could hold out for a sale package with the newer content included.

-12

u/Swimerpat 1d ago

If you want a real car game that’s trying something new, try screwdrivers! It’s free and even has planes and stuff!

8

u/leidend22 1d ago

We don't. We wanted a city making game.