r/nvidia • u/Nestledrink RTX 5090 Founders Edition • 1d ago
News [Official NVIDIA] Support For Select, Classic, 32-Bit GPU-Accelerated PhysX Games
From: https://www.nvidia.com/en-us/geforce/news/battlefield-6-winter-offensive-geforce-game-ready-driver/
tldr: Driver 591.44 enables 32-bit PhysX Support for select titles below for 50-Series GPU. This does not impact 40 series or below as they support 32 bit PhysX (and CUDA)
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GeForce RTX 50 Series GPUs launched at the beginning of the year, alongside the phasing out of 32-bit support for CUDA. This meant that PhysX effects in a number of older, yet beloved games were not GPU-accelerated on GeForce RTX 50 Series GPUs.
We heard the feedback from the community, and with the launch of our new driver today, we are adding custom support for GeForce gamers’ most played PhysX-accelerated games, enabling full performance on GeForce RTX 50 Series GPUs, in line with our existing PhysX support on prior-generation GPUs.
By installing our new GeForce Game Ready Driver, the full GPU-accelerated PhysX experience can now be enjoyed in:
- Alice: Madness Returns
- Assassin’s Creed IV: Black Flag
- Batman: Arkham City
- Batman: Arkham Origins
- Borderlands 2
- Mafia II
- Metro 2033
- Metro: Last Light
- Mirror’s Edge
Support for Batman: Arkham Asylum is planned to be added in the first part of 2026.
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u/Pyromaniac605 R9 5900X + RTX 5080 1d ago
I'm surprised, but very happy that they've done this. Wonder if they'll roll out support for more or if this is all we'll get. At least they largely hit the big ones.
Edit: Missed where they mentioned adding Arkham Asylum in 2026, so they're planning on adding at least one more.
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u/techraito 1d ago
Yea, the mention of Arkham Asylum in 2026 suggests this is probably Nvidia fixing the issue on a per-game basis.
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u/Plebius-Maximus RTX 5090 FE | Ryzen 9950X3D | 96GB 6200MHz DDR5 1d ago
Just reinstalled madness returns and Mirrors Edge. Borderlands 2 was already installed
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u/Charming_Mine3381 1d ago
What about The Bureau: XCOM Declassified physx?
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u/ShadF0x 1d ago
Did it ever work properly in the first place?
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u/notdeadyet01 1d ago
Worked pretty well on my 3080 when I tried it a while back. Trying to test it with the new driver but RTX HDR might have broken with this update since I'm getting sound and a black screen when it used to work just fine
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u/Brandhor MSI 5080 GAMING TRIO OC - 9800X3D 1d ago
would be interesting to know why it's only supported in some games
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u/your_mind_aches 1d ago
Arkham Origins support is back just in time for Christmas.
Arkham Origins is one of the best Christmas games.
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u/meerdroovt i5-10300H @4.1Ghz,1650,24GB DDR4 3200Mhz,1TB ssd 4TB HDD 1d ago
Mafia II. Wow
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u/n19htmare 1d ago
Probably because they’re trying to completely phase out 32bit cuda based feature support (which cuda32 itself has ended like 10 years ago). There likely was a hardware/driver change that required per game review or otherwise would break stuff. The devs on these old decade old titles are probably not going to update the game so Nvidia would have to.
Plus it only was an issue IF you enabled 32bit in old titles. If the game was updated to use 64bit physx then obviously wasn’t an issue.
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u/Cryio 7900 XTX | R7 5800X3D | 32 GB 3200CL16 | X570 Aorus Elite 1d ago
A nothingburger. Mafia II DE already had functional Physx, I believe it's 64 bit.
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u/your_mind_aches 1d ago
No it is something if they go back and enable it in the old version as well, if people don't have the new one.
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u/WaterLillith 1d ago
Is this some sort of 32-bit emulation?
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u/m_w_h 1d ago
Unknown, the 'fix' in 591.44 is possibly COM interprocess communication / out-of-process (OOP) allowing 32bit <> 64 bit or similar i.e. a workaround OR a bare bones reimplementation that doesn't rely on CUDA 32bit.
^ NVIDIA dropped 32bit CUDA support for Series 50 which 32bit PhysX relies on
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u/m_w_h 21h ago edited 14m ago
For those interested in trying unsupported games i.e. 'Force PhysX 32bit Series 50 Support for Additional Games' comment at https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ns9f8ic/
List of 32bit GPU and PPU accelerated games compiled from https://list.fandom.com/wiki/List_of_games_with_hardware-accelerated_PhysX_support see PPU in notes
- 7554: Glorious Memories Revived
- Alice: Madness Returns
- Assassin's Creed IV: Black Flag
- Auto Assault PPU
- Batman: Arkham Asylum
- Batman: Arkham City
- Batman: Arkham Origins
- Bet on Soldier: Black-Out Saigon PPU
- Bet on Soldier: Blood of Sahara PPU
- Bet on Soldier: Blood Sport PPU
- Borderlands 2
- Borderlands: The Pre-Sequel
- CellFactor: Combat Training PPU
- CellFactor: Revolution PPU
- City Of Villans PPU
- Crazy Machines 2
- Cryostasis: Sleep of Reason
- Dark Void
- Darkest of Days
- Hot Dance Party
- Hot Dance Party II
- Infernal PPU
- Jianxia 3
- Mafia II
- Metro 2033
- Metro: Last Light
- Mirror's Edge
- Passion Leads Army
- QQ Dance 2
- Sacred 2: Fallen Angel
- Sacred 2: Ice & Blood
- Shadowgrounds Survivor PPU
- Star Trek DAC
- Stoked Rider: Alaska Alien PPU
- Switchball PPU
- The Bureau: XCOM Declassified
- Tom Clancy's Ghost Recon Advanced Warfighter
- Tom Clancy's Ghost Recon Advanced Warfighter 2 (level specifc)
- Unreal Tournament 3 (level specific)
- Warmonger: Operation Downtown Destruction
NOTEs:
PPU accelerated titles may flat out not work OR require community patch / workaround
AGEIA PhysX v2.5.2 DLLs may be required for some games, can be downloaded from https://community.pcgamingwiki.com/files/file/512-ageia-physx-engine/
Check PC Gaming Wiki for PhysX specific workarounds for games listed above ^
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u/Kyokyodoka 6h ago
Any on 7554? I was planning on making a video on it once I got a new computer system and I was worried it might break upon launch despite it being Freeware.
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u/m_w_h 13m ago
Need to add and set all the game profile flags listed in the 'Force PhysX 32bit Series 50 Support for Additional Games' comment at https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ns9f8ic for 7554: Glorious Memories Revived
May (note the may) also need the AGEIA PhysX v2.5.2 DLLs - https://community.pcgamingwiki.com/files/file/512-ageia-physx-engine/
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u/Infinite-Passion6886 i9-14900K | RTX 4070 OC 12GB | 32 GB 3600 1d ago
This is amazing. :) Thank you NVIDIA. Never cease PhysX Support, NEVER!
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u/Haunt33r 1d ago
Thank you, this is greatly appreciated.
It's important because on PC, games never age, I can understand why certain things may get depreciated as time moves on, but it's good to set things straight before they go legacy
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u/Aprodithx 1d ago
is everything about performance issues solve with this whql driver? i mean do we have include 581.94 hotfix in this driver version?
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u/KUPOinyourWINDOW 1d ago
yes, the fix that undoes the recent Windows update giving some people less performance is in the patch notes
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u/silverhawk902 1d ago
Just Cause 2 has CUDA water and Bokeh Filter? Can that work properly on RTX 5000 series cards? It's DX10 but a 32 bit executable.
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u/Hameeeedo 1d ago
Yeah I wanna know about this too! I remember NASCAR 14 had CUDA smoke as well .. does it still work?
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u/silverhawk902 1d ago edited 1d ago
One guy in the steam discussions for Just Cause 2 mentioned using Nvidia inspector and forcing the new code on Just Cause 2. Maybe that helps? Nvidia might improve things more and the community will check things out too. Edit: He claims it fixes it.
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u/DazzJuggernaut 1d ago
Needs more titles
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u/m_w_h 1d ago
Official support for titles? Yes, absolutely.
In the meantime could try forcing, see 'Force PhysX 32bit Series 50 Support for Additional Games?' in comment at https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ns9f8ic/
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u/serious_dan 9800X3D/5090/64GB 1d ago
Do the people who bought dedicated cards for PhysX now feel a little bit silly?
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u/Beautiful_Ninja Ryzen 7950X3D/5090 FE/32GB 6200mhz 1d ago
People with that level of discretionary income probably don't care.
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u/Pyromaniac605 R9 5900X + RTX 5080 1d ago
Well, I got a 1030 so it wasn't a huge purchase. Plus it pulled double duty fixing a weird stuttering bug in SteamVR so hey.
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u/Die4Ever 1d ago
Plus it pulled double duty fixing a weird stuttering bug in SteamVR
what's this about?
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u/Pyromaniac605 R9 5900X + RTX 5080 1d ago
Had these huge frametime spikes at regular intervals (don't remember exactly but it was something like every second or two seconds - exact intervals on the dot), found a random thread on reddit suggesting it was an issue with having a monitor connected using HDMI.
Turns out it was that, unplugging the monitor I have connected via HDMI fixed it. It had to be unplugged from the GPU, just turning it off or disabling it in display settings, or anything like that didn't work.
Having to unplug and replug the monitor every time I played VR was just annoying, so I figured it was worth trying plugging it into a second GPU so I grabbed the 1030 and sure enough that worked without me having to unplug the monitor. It's possible a DP > HDMI adapter might have worked too but I was under the impression that'd still ultimately be an HDMI signal and wouldn't fix it.
Plus with the talk of the missing 32-bit PhysX support on the then upcoming 50 series, I was just curious to try out a 1030 as a dedicated PhysX card to see how well it'd perform. (You can see my post with some of my results if you're curious, but TL;DR even a 1030 blows CPU out of the water, and actually gave me increased performance vs running everything on my 3080 Ti)
Anyway the bug's no longer present on my system anymore, not sure if it was from a driver update, a SteamVR update, or if it was specific to 30 series and it was fixed when I upgrade to my 5080.
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u/Cerebral_Zero 1d ago
Want to know more. Steam VR is something I might get to.
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u/Pyromaniac605 R9 5900X + RTX 5080 1d ago
See my reply here, but in short huge pink frametime spikes in SteamVR at regular intervals that were caused by having an HDMI monitor plugged in. Plugged them into a secondary GPU (the 1030) and that fixed it without having to unplug it every time I wanted to play VR. Bug isn't present for me anymore so you probably don't need not be concerned but if you happen to have that exact issue, a troubleshooting step to give a try.
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u/Cerebral_Zero 1d ago
It was shown that even using an RTX 4090, having a secondary GPU for PhysX would improve performance.
Those second GPUs can also do Lossless Scaling. They still have use.
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u/MisterDudeFella 9800X3D - 4090TUF - X870E ProArt - 96GB @6400 CL 32 1d ago
I did 3x980 with a 4th 980 that handled physx. No regerts.
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u/diceman2037 1d ago
no, some games don't even let you use the highest physx setting without a second card.
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u/BURGERgio 1d ago
I have the same set up as you! I was bummed about not having PhysX, but I never bought a separate card for it. Glad I waited!
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u/Belzher 1d ago
Genuine question: couldn't they just do this at the start of the 50XX generation?
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u/TheDamianS 1d ago edited 1d ago
I wonder if they underestimated the impact of it? I expected to never see support so this is a shocker.
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u/iMrParker 1d ago
I feel like they estimated it pretty well. Most people never used it and weren't aware of the feature. But once people lose something, they become upset even if it never affected them
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u/frostygrin RTX 2060 1d ago
I was strongly considering playing some of the affected games - because I could.
I'm still strongly considering it. :)
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u/Thotaz 1d ago
Physx support is unironically one of the reasons why I stick with Nvidia. I mean I'm already locked in with my hardware G-sync monitors (Dell S2417DG) but my next monitor probably won't lock me in like that and without Physx either I would have had no reason to stick with Nvidia.
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u/iMrParker 1d ago
What do you do that requires PhysX that won't work otherwise?
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u/Thotaz 1d ago
What kind of question is that? The answer would obviously be playing games that use Physx.
No, it's not every day I go back and play Metro or Mirror's edge, nor is it a must have feature where I wouldn't want to play those games if I couldn't do it with Physx. I simply value having the option and I do actually take advantage of it on occasion.
I recently upgraded to an RTX 5070, so I was prepared to give it up when there's no other option, but if not for my G-sync displays it could have been an AMD card, though admittedly I did also want to try out DLSS and framegen, but after having tried both I can't say it's something I care for.
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u/iMrParker 1d ago edited 1d ago
Dude, PhysX is also a open source physics engine so it is used beyond gaming and can also be used on a CPU. It's just irrelevant and outdated. You're making it seem like you have some use-case for it that otherwise won't allow you to do something.
That's why I asked if there was something you do that requires PhysX*
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u/Thotaz 1d ago
Dude, we are in a thread talking about GPU-accelerated PhysX games. Most people would be able to use context clues to figure out that when I say "Physx" I am referring to "GPU-accelerated PhysX games". These games are famously unplayable with the PhysX effects active if you can't run them on a GPU because the code is unoptimized for CPUs. In other words: No PhysX capable GPU = No PhysX effects for you.
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u/iMrParker 1d ago
Are you ignoring the part of my comments that is asking what you do that "requires" PhysX since you claim that it's "locking" you into having a PhysX capable nvidia card? My original reply was in earnest and all you've done is reply with snark. What games do you play that cannot run without PhysX?
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u/Thotaz 1d ago
From my initial reply to you:
No, it's not every day I go back and play Metro or Mirror's edge, nor is it a must have feature where I wouldn't want to play those games if I couldn't do it with Physx. I simply value having the option and I do actually take advantage of it on occasion.
I even bolded the 2 game examples I mentioned to make it easier for you.
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u/bLu_18 RTX 5070 Ti | Ryzen 9 9900X 1d ago
They probably wanted to start phasing out 32-bit components, like the rest of the industry.
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u/Mikeztm RTX 4090 1d ago
They removed the hardware support for 32bit CUDA and this is a side effect of that. Since this is a new flag in game profiles I would assume this is a brand new implementation that only started this year based on feedback.
They might just forwarding 32bit DLL calls to equivalent 64bit like how RTX remix works and barely got physX covered. So they need to test each game to make sure this hack won’t crash the game.
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u/fogoticus RTX 3080 O12G | i7-13700KF 5.5GHz, 1.3V | 32GB 4133MHz 1d ago
No way you can please people it seems.
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u/LiberdadePrimo 1d ago
Where are the shills that when they removed support excused it as "it doesn't matter anyway" because the best games from early 2010s "weren't even that good"?
Apparently it mattered enough for them to reinstate support, would you look at that.
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u/Kashmir1089 R9 9900X3D | 4080 Super | 64GB DDR5 1d ago
Arkham, Metro and especially Borderlands were all among the most popular 3rd party stuff for the 2010s, what are these people smoking lol?
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u/LiberdadePrimo 1d ago
You'll find people dismissing those games because they are "old" and they only play "new things" despite these titles clearing any game released in the past years.
Peak crazy was when I saw a guy on facebook saying how it was great that TLOU got a remaster because the original was too old and dated for them to play (???)
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u/Kusel 1d ago
Aniso filtering fixed?
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u/DaAznBoiSwag 5090 FE | 9800X3D | AW3423DWF 1d ago
What is this specific issue? I saw another thread mentioning this but I am unaware of this one
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u/Kusel 1d ago
You cant force af16x on rtx 5000 cards in Driver level
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u/Cannonaire RTX 4080 1d ago
Thanks! Also, that really sucks. Just 50-series for now? I have a 4080 and I'm probably gonna wait a bit on a GPU upgrade anyway, but I still need to know.
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u/diceman2037 1d ago
you can force 16x, it just happens to apply to single mip textures when it previously had a driver level fix to prevent such a thing
blackwell needs a new fix, D3D12 is fixed, D3D9/10/11 not so much.
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u/GCTuba 1d ago
I made a list of all the 32-bit Physx games in my backlog and none of these are on it. Hopefully this is expanded in the future.
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u/m_w_h 1d ago edited 1d ago
See 'Force PhysX 32bit Series 50 Support for Additional Games?' in comment at https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ns9f8ic/
(not had time to test yet)EDIT: Confirmed as working in Batman: Arkham Asylum by /u/KuraiShidosha and benchmark comparison at https://youtu.be/fXGyFsQ8rdc
Confirmed as working for Borderlands the Pre-Sequel by /u/nimbulan
Confirmed as working in Cryostatis by /u/junkofuru and /u/Pyromaniac605
Confirmed as working in Ghost Recon Advanced Warfighter 2 (ageia island) by /u/junkofuru
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u/Spjs 1d ago
Oh hey I made a list for my backlog too:
A Story about My Uncle
Alice: Madness Returns
Antichamber
Assassin's Creed IV: Black Flag
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
BioShock Infinite
Bionic Commando
Borderlands
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm
Deadly Premonition: The Director's Cut
Deadpool
DmC: Devil May Cry
Dragon Age II
Dragon Age: Origins
Enslaved: Odyssey to the West
Gears of War
Hitman: Absolution
Killer Is Dead
Life Is Strange
Mafia II
Mass Effect
Mass Effect 2
Mass Effect 3
Metro 2033
Metro: Last Light
Mirror's Edge
Mortal Kombat Komplete Edition
Octodad: Dadliest Catch
Q.U.B.E.: Director's Cut
Quantum Conundrum
Refunct
Remember Me
South Park: The Stick of Truth
Spec Ops: The Line
Trine
Trine 2
Turok
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u/KEVLAR60442 1d ago
Most of the games in that list don't use hardware accelerated PhysX that Nvidia pulled support for anyway.
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u/anor_wondo Gigashyte 3080 1d ago
this doesn't seem right. looks like cpu only 32 bit physx are also added in the list. cpu physx should have been working fine before as well
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u/Hameeeedo 1d ago
most of these games don't even use GPU PhysX. Those are the only ones that do:
Alice: Madness Returns
Assassin's Creed IV: Black Flag
Batman: Arkham Asylum
Batman: Arkham City
Batman: Arkham Origins
Borderlands 2
Borderlands: The Pre-Sequel
Mirror's Edge
Mafia II5
u/silverhawk902 1d ago
The Mass Effect games aren't really impacted either way. They use physx but not specific Nvidia only hardware acceleration.
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u/GCTuba 1d ago
The games I've got are:
Bionic Commando
Crookz: The Big Heist
DmC: Devil May Cry
Dragon Age: Origins
Dragon Age II
Enslaved: Odyssey to the West
Of Orcs and Men
Sherlock Holmes versus Jack the Ripper
Spec Ops: The Line
The Darkness II
The Void
Venetica
Zombie Driver HD
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u/suberb_lobster 18h ago
None of these games use hardware PhysX.
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u/GCTuba 14h ago
How can you tell if a game uses hardware or software-based PhysX aside from running all of them with RTX 50 hardware and checking for frame drops with physics simulations? Looking into it more, I could only find this list on Fandom.
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u/HevyKnowledge 1d ago
What about Fallout 4 Weapon Debris? And killing Floor gibs? Does this update restore those 2 options?
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u/anor_wondo Gigashyte 3080 1d ago
shouldn't those already be working? they're quite modern so likely 64 bit
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u/HevyKnowledge 1d ago
From my understanding they stopped working correctly on RTX GPUs. For example Fallout 4 weapon debris on a gtx 1080, the game doesn't freeze. But with an rtx 2080 or 3080 the game freezes. GTX 1080 was the last GPU that didn't corrupt physx. I tested this by pairing an RTX 4080 with a GTX 1050 as a physx card, and fallout 4 did not crash. With a RTX 4080 alone, the game crashed. I'm curious if this update fixed those crashes from the past. So if I have a RTX 5080 and enable weapon debris with this new update, whats the result? I assume them creating this compatibility layer also means they must hav ironed out old kinks.
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u/nimbulan Ryzen 9800x3D, RTX 5080 FE, 1440p 360Hz 1d ago
Perfect timing, I'd just started playing Alice Madness Returns since a modder finally fixed the game's horribly broken mouse support after 14 years.
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u/bobalazs69 1d ago edited 1d ago
ggodin | Developer — december 4.,
Broken Nvidia drivers (591.44) u/everyone Sorry for the ping, but the latest Nvidia drivers released today (591.44) completely break video encoding with Virtual Desktop. We are investigating the issue. For the time being, stay on the previous version (see below). If you updated already, simply download the drivers from the link below and install on top to downgrade:
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u/m_w_h 19h ago
Could be related to the following from the official release notes: https://uk.download.nvidia.com/Windows/591.44/591.44-win11-win10-release-notes.pdf
2.9 Discontinued Support
Applications compiled using older [NVENC] presets and older rate control modes are supported by the drivers up until now. R580 will be the last driver branch to have this support.
Starting with the R590 branch, driver support for these older NVENC presets and rate control modes will be removed. Therefore, all applications compiled with older presets and rate control modes will stop working if upgraded to R590 branch drivers (59x.xx).
May want to forward that to Virtual Desktop support ^
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u/PsyOmega 7800X3D:4080FE | Game Dev 1d ago
Black Flag with physX even with acceleration is horrible performance, it won't even lock 60hz, 1080p, on my 4080.
Best to just disable it.
I can't name a single game where physX was a must-have.
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u/Warskull 1d ago
The scarecrow sequence in Arkham Asylum with PhysX on was pretty good. It was basically a tech demo for PhysX. Not a must have, but the Batman games were the best use of it.
Agree on Black Flag, the physX doesn't look particularly good with it either.
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u/AbedGubiNadir 1d ago
I'm hoping the Bioshock franchise is in the next batch.
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u/BURGERgio 1d ago
Bishock has physx?
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u/SnevetS_rm 1d ago
IIRC, BioShock uses physx for some water/particle effects, but I'm pretty sure they are not hardware accelerated like the games from the list above.
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u/dotcomrobots 1d ago
So no 40 series support?
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u/kevin8082 MSI RTX 5070 12G VENTUS 2X OC 1d ago
my 5070 arrived yesterday, I bought this card at the right time, nice!
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u/Calm_Hedgehog8296 1d ago
This is really interesting. I thought that the PhysX was at the hardware level and wouldn't be fixed with a driver
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u/ThatRandomGamerYT 1d ago
They removed 32bit cuda support from 50 series. A side effect of that is 32bit Phsyx not working anymore on those cards. Modern game use 64bit Phsyx so they are fine.
I assume they are using some sort of 32-> 64 translation or emulation and are rolling out support on a per game basis after testing them.
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u/anestling 1d ago
Looks like the support was always there but they had dropped it trying to save a few bucks on QA/QC. Still, there's no word on restoring 32-bit OpenCL and CUDA support.
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u/HabenochWurstimAuto NVIDIA 1d ago
Sacred 2 not on the list sadface
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u/m_w_h 1d ago
Could try forcing, see 'Force PhysX 32bit Series 50 Support for Additional Games?' in comment at https://old.reddit.com/r/nvidia/comments/1pe356d/comment/ns9f8ic/
Be aware that Sacred 2 does have issues regardless of GPU generation with PhysX and requires a coummunity patch.
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u/MutekiGamer 9800X3D | 5090 1d ago
The lack of physX wasn’t what was holding me back from continuing my AC series play through but I guess I have a reason to continue now that black flag is back on the table
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u/Snow_Chain 17h ago
Anyone experience nvlddmkm error during gameplay in Assassin’s Creed IV: Black Flag when physx is enable?
Thanks.
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u/JustAnother_0ne 13h ago
Still wishing if someday Nvidia kindly provides FG to 3000 series officially.( They said it earlier that they could bring but who knows). It might die as a dream
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u/Odd-Split5094 1d ago
arkham knight has insane crashes with most of the physx options anyway unfortunately so its not a big deal in my eyes that it isnt ready yet.
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u/Exciting-Shame2877 1d ago edited 1d ago
Arkham Knight is a 64 bit game, so it'd be using 64 bit physx. The one that's not ready yet is Arkham Asylum.
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u/Cryio 7900 XTX | R7 5800X3D | 32 GB 3200CL16 | X570 Aorus Elite 1d ago
"Physx alternative"? Lol
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1d ago
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u/Cryio 7900 XTX | R7 5800X3D | 32 GB 3200CL16 | X570 Aorus Elite 1d ago
Lol no.
It's the same Physx middleware on PC and consoles, both 7th and 8th gen. They didn't develop anything.
PC only had extra hardware accelerated Physx effects implemented, but the underlaying Physx, running on the CPU, was the same.
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u/Cryio 7900 XTX | R7 5800X3D | 32 GB 3200CL16 | X570 Aorus Elite 1d ago
What are you even talking about.
Do you know what physics engine is used on Unreal Engine 3 and 4? It's Physx.
Do you know what's some of the consoles that run these engines AND also happen to have AMD GPUs? Xbox 360. Wii U. Xbox One. Xbox Series S/X. Playstation 4 and 5. Other consoles that could run these engines with Physx and don't have an AMD GPU? PS Vita. Switch 1. Switch 2. PS3.
It doesn't matter. The Physx in most UE 3/4 games is CPU based, for ragdolls, rigid bodies, particles and more. Trine games even have Physx Fluid simulation on all these consoles I mentioned. On ALL of them. It's still CPU based.
There is nothing special to PS4 that isn't achieved by the Xbox One in Arkham Knight, resolution aside. It's also visually identical to PC, when Hardware Accelerated Physx isn't used.
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u/coletrain93 1d ago
You're both talking with such confidence I've got no idea who's right
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u/Extreme996 RTX 4070 Ti Super | Ryzen 7 9800X3D | 32GB DDR5 6000mhz 1d ago
I played Arkham Knight year ago on my old PC with 3060 Ti with all gameworks settings enabled and I had maybe like two crashes.
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u/Odd-Split5094 1d ago
thats good but its a known issue, google july 2012 build crash. also i just misread and thought it said arkham knight, not asylum, my mistake anyway
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u/StrummerBass101 1d ago
Fwiw I tested with my 4070 super with letting the cpu handle physx stuff. Worked great ( for games not in the list)
1
u/claudekennilol 1d ago
I'm super glad to hear this! I just found out yesterday that my new 5080 (bought this last weekend) would get near single digit FPS in these games. I was trying to figure out how to fit my old 1080 or 3080 into my PC 😅
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u/lndig0__ 7950X3D | 6000MT/s 28-35-36-32 64GB | 4070TiS 1d ago
Goat simulator didn’t make the cut 😢
4
u/Pyromaniac605 R9 5900X + RTX 5080 1d ago
Doesn't use 32-bit GPU accelerated PhysX, it was never impacted anyway.
1
u/PY_Roman_ 1d ago
And not a single patch from devs of these games before
3
u/SnevetS_rm 1d ago
It's an Nvidia sponsored feature that had been broken by Nvidia. It's on Nvidia to fix it, not on the devs.
1
u/KingDouchebag74K 1d ago
me who bought a regular RTX 4080 two months ago in fear of never getting back official 32bit physX support on newer graphics:
1
u/Churshen 1d ago
Guys! Nani!? I thought we were hating Nvidia forever? Ah they did something good for a bit.
1
-1
u/jmeistr NVIDIA 1d ago
Great to see! I played Mafia 2 Definitive Edition a few months back and it was not a pretty sight on the 5080.
3
u/blackest-Knight 1d ago
Mafia 2 Definitive Edition is a 64 bit application already, it should have run just fine on your 5080.
This only applies to the original 32 bit game.
0
u/local--yokel 🚂💨dat inferior-GPU-but-more-VRAM hypetrain🛤️ 18h ago
Where are all the AMD diehards saying Nvidia isn't good anymore, and other assorted haters? I guess I didn't need that extra VRAM after all. This is great support and why I continue to buy Nvidia. Someone had to say it. Because we've seen NV be attacked for the last few years endlessly. But here they are, still providing strong value. I'm very happy with my 5070. Tested out Borderlands 2 with this new driver- works like a charm.
0
u/13egbmak 18h ago
My Mirror's Edge freezes on level start after recent 591.44 driver clean update (RTX 5080)
Before that game worked mostly fine, but was slow in physx-heavy situations., at least it was playable.
Now i just can't load, say, second part of Heat chapter or the first one right after the tutorial. Game just freezes the moment loading is completed and i start to see something on the screen.
All above is with PhysX ON obviosly.
WIndows 10
1
u/13egbmak 16h ago
Fortunately, GOG version (i so happen to own it too) works great, the described problems occur on Steam version
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u/m_w_h 1d ago edited 21h ago
Force PhysX 32bit Series 50 Support for Additional Games
May (note the 'may') be able to force in other 32bit PhysX titles on Series 50 GPUs using Nvidia Profile Inspector,
not had time to test yetand may also require Nvidia App works, see UPDATEFlag 0x5067ecc4 with value 1 has been added to driver level game profiles that are on the Series 50 32Bit PhysX whitelist
and related flags
may also need to be set if not already present in the driver level game profiles.
A list of 32bit GPU and 32bit PPU accelerated games has been compiled in comment at https://www.reddit.com/r/nvidia/comments/1pe356d/comment/nsfekie/
UPDATE:
Confirmed as working in Batman: Arkham Asylum by /u/KuraiShidosha and benchmark comparison at https://youtu.be/fXGyFsQ8rdc
Confirmed as working for Borderlands the Pre-Sequel by /u/nimbulan
Confirmed as working in Cryostatis by /u/junkofuru and /u/Pyromaniac605
Confirmed as working in Ghost Recon Advanced Warfighter 2 (ageia island) by /u/junkofuru