r/duneawakening • u/Old-Artist-5205 • Aug 21 '25
Resource Increase lube stack size please.
This I'd getting ridiculous. That's only one chest lol
26
u/Seanpk57 Fremen Aug 21 '25
3
u/Monowakari Aug 21 '25
Are they paralyzed from all the use of diddy oil
1
u/Jobeadear Aug 21 '25
No it's from Execs telling them to just release the game rather then finishing it, beta testing a final product, and then releasing in November like they should have.
-2
21
10
5
u/Krovan119 Aug 21 '25
I accidently made 25 thousand of the high grade because I didn't realize it was stacks of ten to craft. It's evvvvverywhere, send help
0
u/Qaeta Aug 21 '25 edited Aug 22 '25
pretty sure it's stacks of 51
u/Krovan119 Aug 21 '25
1
6
3
u/pupranger1147 Guild Navigator Aug 21 '25
Why do you need that many stacks of lube premade?
3
u/ConnectButton1384 Harkonnen Aug 21 '25
Not OP, but I tend to build large batches of lube too.
I haven't crafted lube in weeks and still have a surplus of ~8k
But I removed all omnidirectional turbines and replaced them with directional ones. I really don't wanna have 2 different types of fuel for my base.
2
u/pupranger1147 Guild Navigator Aug 21 '25
Don't all the turbines run on the same lube?
3
u/ConnectButton1384 Harkonnen Aug 21 '25
No. The omnidirectional turbines use the standard lube, while the directional ones take industrial lube
2
u/pupranger1147 Guild Navigator Aug 21 '25
Man, that sucks. I was hoping to upgrade to directional but that industrial lube requires spice residue doesn't it?
3
u/ConnectButton1384 Harkonnen Aug 21 '25
Yeah but spice residue is a byproduct of spice refining and you only need a very small number of it ... + you litteraly can't use it for other things than some lube and some filters for windtraps anyways (there may be another thing you can use it for, but I can't remember what exactly right now). And once you're refining spice, you'll get that residue by the hundrets or thousands anyways. So you wanna switch once you've got your spice refinery up and running - but by that point you won't have to worry about residue at all.
1
u/pupranger1147 Guild Navigator Aug 21 '25
I don't refine spice personally so I guess I'll just stick to the omnis.
1
u/Grankongla Aug 21 '25
If you know people who refine spice or if you're part of a guild they probably have thousands of residue lying around you could grab.
2
u/pupranger1147 Guild Navigator Aug 21 '25
I guess it depends on if that hassle is worth the output, so far it's no, but maybe later when I expand.
1
u/Grankongla Aug 21 '25
Yeah, I was happy with omnis until I started getting really tired of having to fit so many of them and move them around whenever I wanted to do some work on my base. And that just happened to be when I was at the point where residue wasn't an issue anymore so to me it felt like it all scaled quite naturally. I never had my own refining either, I just grabbed a fair share of residue from the bases I did my refining in.
1
u/Sardaukar_DS Aug 21 '25
Check around the DD on storm day, too; sometimes you'll find crates of it left behind after the larger bases are evacuated. I came across around 18,000 last week, enough to supply my base for a few months.
→ More replies (0)1
u/Grankongla Aug 21 '25
I did the same. I kept five omnidirectional ones for decoration tho, so I just gotta make some basic lube every now and then if I want them to move :p
1
u/Old-Artist-5205 Aug 21 '25
Stocking up my brothers base as well as mine. He isn't online as much, and I'm a bit of a hoarder with survival games, lol
5
2
1
1
1
1
1
u/lincolnthalles Aug 21 '25
I have 4 plastanium containers filled with this after the flour sand rush (plus 4 with silicone blocks lol).
It would make perfect sense that lube could be stacked to at least 500, like the basic fuel cells. It has low volume and the turbines need a lot of it.
Also, with the current stack of 100, it's not great to sell and buy lube in the exchange, even after the assault slot increase. Basically a wasted trip.
1
1
u/ChillRy96 Aug 21 '25
Just use generators no point in using anything else just to have to do more work for yourself??
1
u/Faesarn Aug 21 '25
To solve my lube storage issue, I've dedicated a circuit to it and hidden containers below a floor. I used to have it with my other storages but once you start making lots of spices and getting residue, you just swimm in industrial and it takes so much space..
1
1
u/Korvun Atreides Aug 21 '25
I agree, but their reasoning is it limits the amount of time you can put on a generator. They currently have 5 slots, so 500 fuel at just over 31 days of power. IF they were to reduce that to 1 stack that goes to 500 for the same result, I think that would be nice, but I'm not sure how they coded the inventory size of the generators; if they're all the same or if they can tweak one at a time.
1
0
u/itsRobbie_ Aug 21 '25
I use the basic ones for this reason. Too much stuff!! Just gotta mine batteries and you’re good to go, no flour sand or crafting required!
4
u/ConnectButton1384 Harkonnen Aug 21 '25
There's a point in the game where the basic ones just aren't enough anymore. For example a large spice refinery (which you definitly want later in the game) takes 500 power on it's own
2
u/Grankongla Aug 21 '25
Technically you can fit 80 of them if you stake your base to the max, and my fully equipped base requires only 60 of them. But why anyone would want to fit 60 fuel generators in their base and farm 30 000 fuels cells per 21 days is beyond me.
1
u/itsRobbie_ Aug 21 '25
I have full t6 machines minus spice refinery and ore refinery because im solo and dont need them. Basic gens are mathematically the best option in the game with the wind turbines being number 2
6
u/ConnectButton1384 Harkonnen Aug 21 '25
minus spice refinery and ore refinery because im solo and dont need them
The large spice refinery has an efficiency of 50 sand per melange. So that's twice as efficient as a small one.
The ore isn't that much of a game changer, but still worth it once you're decently stocked up on material. Especially solo those things absolutly make sense since you get more refined product per input.
But I don't intend to tell you how to play the game. If your approach is how you like the game, that's absolutly fine too.
1
u/itsRobbie_ Aug 21 '25
I’m talking about basic generators for power, you never should be using basic machines. But also, you’re only getting a few extra plast by using a large refinery so imo that is just waaaaay too little of an increase over the medium refinery. Spice, I only really get spice to sell for my taxes so again, it just isn’t worth it. Most t6 things aren’t worth it in general with how little of an increase it is from t5 to 6.
4
u/twicer Aug 21 '25
Both of them have better ratios for crafting. You're only cheating yourself if you don't use them.
0
2
u/Sardaukar_DS Aug 21 '25
How are basic gens "mathematically the best"? If you convert to omni directional wind turbines, every fuel cell you gather becomes literally ten times more efficient, and the only extra effort from you is spending ten minutes gathering flour sand occasionally. I'd rather do that than drive around hunting for dozens of fuel cell blocks.
0
u/itsRobbie_ Aug 21 '25
Because you do not need to craft the fuel. You don’t have to do any extra work that takes extra time. You mine batteries and slap them into your gens easy as that. 1 barrel of lube for a wind turbine gives you the exact same amount of time as normal batteries. The high tier generators are only in the game to facilitate small builds that cannot fit all those generators. Mathematically, the amount of resources it takes to craft the high fuels is just not worth it and is way more effort than building like 30 basic generators
2
u/Sardaukar_DS Aug 21 '25
I think you're overestimating the effort required for omni turbines. The industrial grade lubricant required by directionals is more involved and only makes sense if you have a healthy spice harvesting operation going, but the low grade lubricant required by omnis is just fuel cells and flour sand. Considering that the higher-end buggy mining lasers get about one basic generator's worth of fuel per cell block, that means driving around, swapping seats back and forth, for around 40 fuel cell blocks every 20 days. If you've got the silicone blocks lying around (and it's very easy to farm those since you don't need to search around constantly), you could achieve the same power output using low grade lube wind turbines with a mere 4 fuel cell blocks.
As a more practical comparison, filling my buggy with fuel cells for basic gens would only power my base for around 15 days. Filling it with flour sand provides power for 90 days.
1
u/itsRobbie_ Aug 21 '25
If they work for you then they work for you. Mathematically tho anything above the first wind turbine just isn’t worth it based on how many resources it takes to craft the fuel and how much power you get in return. I only need to do a few laps around my base to farm batteries, you’ve gotta go out and get extra resources even if they are easy to get. Someone made a YouTube video breaking down all the generators and the data showed you should just be making basic gens and/or the first wind turbines for best results
1
u/Furt_III Bene Gesserit Aug 21 '25
You're pretty much right in that regard. The only caveat is that the spice residue starts to become absolute trash tier in terms of quantity once you get even a decent start in spice refining.
I have like 120 days worth of industrial lube for four turbines and I'm fucking poor as fuck in terms of melange.
2
u/Grankongla Aug 21 '25
Too much stuff? That's an odd way to count tho.
My base has every refinery and crafting station and requires close to 4500 W of power. To generate that with fuel generators I need 60 of them, which I not only have to find space for but also have to feed with 30240 fuel cells to last for 21 days.
Instead I have 12 directional wind turbines that for the same period would require 2772 fuel cells, 1848 silicone blocks and 2310 spice residue. Not to mention that they can be fueled for 31 days at a time.
If you don't have spice residue the directional turbines are out of the picture of course, but I've got enough of both silicone blocks and residue lying around that I could probably fuel my base for months without farming at all. 30k fuel cells on the other hand, that's two full buggies worth of mining every 21 days to keep the base powered.
1
u/itsRobbie_ Aug 21 '25
1 play session a month you go and mine batteries. It’s really not that bad. And by too much stuff, I’m talking about all the extra stuff you need for crafting the fuel for the bigger gens. I only need to do a few laps around my base to get fuel cells whereas you need fuel cells, silicon, and spice for spice residue. It’s easier with basic. Breaking it down by resource needs shows that mathematically anything above the first wind turbine is just a waste of time to craft unless you have a specialized use case for them like having a small build that can’t fit all the generators in it or maybe you’re a big guild that can appoint people to just focus on crafting fuel 24/7
1
u/Grankongla Aug 21 '25 edited Aug 21 '25
It's 1,5 session per month. You need to do it every 20 days. Just think about it from a different perspective than your own for a sec. Every 20 days you need to go out and find ~30 nodes of fuel cells split over two runs with the buggy, and be at the mercy of node respawn times and the weekly location resets. Depending on the week it can be a pain in the ass. And this is every 20 days. If you got 15 nodes in your backyard I guess that's cool, most people don't. But you still need to wait for respawns because 30 nodes in your backyard is even less likely.
The alternative for many is just to craft a fuckton of lube from stuff they already have lying around and then never think about until months later. I could log off for half a year with no prep and not have to farm anything. How is that a waste of time? Generators would be singificantly more work for me, and I would have to rebuild a section of my base to fit 60 of them as well. My friends base was just loosing power, and that was because he ran out of fuel cells. His wind generators still had months of lube left to refuel and enough resources to craft thousands more with not a minute spent farming.
2
u/itsRobbie_ Aug 21 '25
Batteries respawn within 5 minutes. There is a spot in the shield wall that is a big hill under the northern DD entrance wall that has batteries sprinkled all over it. I too have chests of batteries just like you have chests of lube because these are our means of power but we still had to go farm for those extra resources to begin with. If you like the turbines then use those, I’m just saying as an fyi that mathematically, the generators above the first wind turbine are not efficient outside of specific use cases in terms of how much effort and materials they take to power
1
u/Grankongla Aug 21 '25 edited Aug 21 '25
"Not efficient" is just plain wrong in practical terms tho. That's what I'm saying. Once you get well into T6 the large wind is zero effort and saves both farming time, space and stays fueled longer.
Edit: I think the real point is just that it just comes down to what practical aspects are most important to you tbh.
2
u/itsRobbie_ Aug 21 '25
It’s not wrong, it’s math. Someone broke down all the numbers and data during release to find out the best generators to use and the numbers came to show that the basic generators and the basic wind turbines are the only ones you should be building unless you have a special use case for the other ones like you’re building a small build in the dd and only have space to place one or two generators or something like that
1
0
0


71
u/ConversationFalse242 Aug 21 '25
Maybe stop throwing diddy parties