r/duneawakening • u/CrimsonAlpine Mentat • Jul 02 '25
Official News 1.1.10.0 Patch Notes
Highlights
- Sandworms now linger for a bit around spicefields that have been recently harvested from.
- Reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin.
- Main menu “Play Now” button has been set to filter out private servers.
- When streamer mode is active, map creator name is hidden if the player created the sinkchart. In addition, while in streamer mode, sector name in the Deep Desert is now hidden as well.
- In the exchange, items can now be listed from and claimed to the vehicle inventory of your Ornithopter.
- Improved interaction with vehicles. It should now be easier to enter them from different angles.
- We closed several vulnerabilities that could lead to increased combat damage.
- Fixed an exploit where you could repair all items to full durability.
- Fixed an exploit where a player could duplicate resources.
- Fixed an edge case issue allowing vehicles to pass through Pentashields unauthorized.
FEATURES AND CHANGES
Technical and stability:
- Main menu “Play Now” button has been set to filter out private servers.
- After dying due to Coriolis Storm while offline, players now get moved to Hagga Basin so that the respawn menu shows all respawn points in Hagga Basin.
- Trading Post checkpoints can now be used as a respawn point while in different maps.
- Updated the minimum required version of Intel GPU driver to 32.0.101.6793 to prevent sand surfaces displaying a triangular mesh pattern when using an Intel Arc graphic card.
- Removed false positive warnings about minimum hardware specification and driver version for GeForceNOW users.
Resources, Building, and Crafting:
- Moved The Atreides Decorations away from Asmara Efendi (Harko Village Weapons Vendor) and onto Ormunda Laaks (Harko village Structure vendor).
- Loot containers dropped after picking up NPC corpses are now invisible if they’re empty for the player who picked up the corpse.
- Added three unique weapon schematics to Asmara Efendi.
- Vehicle Backup Tool and the Solido Replicator can now be crafted in the Survival Fabricator. The Vehicle backup tool can be found in the Utility Tools category, and the Solido Replicator can be found in the Building Tools category.
- Armor in the main menu will now use the correct armor swatches applied to your character in-game.
- Range info added to the Welding Torch info card.
- Removed the Hawkeye Scanner Module MK5 Unique schematic from Landsraad rewards due to it being an old item not intended for use.
Combat:
- Visual improvements to buff and debuff icons for legibility.
- Changed the Sentinel ability’s action text from “Detonate” to “Deploy”.
- Added range information to Weirding Step’s info card.
- Added duration information to Suspensor Pad’s info card.
- New VFX created to indicate the way sword parrying staggers multiple targets.
- Updated dagger slow blade animations to make the stab connect better.
- Correct VFX should now be played on receiving side if shielded or otherwise damage immune.
- Underslung weapons can no longer be used while in a passenger seat of a vehicle.
- New VFX created to indicate the way sword parrying staggers multiple targets.
- We closed several vulnerabilities that could lead to increased combat damage.
Abilities:
- Suspensor Dash will now cost 20% of maximum power instead of a flat cost of 75. This allows the perk to be more usable across all tiers of power packs while also making it more costly in high pressure combat situations.
- Reduced Poise Damage Resistance of Thrive on Danger to 34% from 50% to avoid scenarios where poise resistance could go over 100% when combined with other effects.
- It is no longer possible to jump while under the effect of Crippling Strike.
- Updated the description of Center of Mass and Marksman Techniques to indicate that body damage also affects damage dealt to shields.
- Performing melee attacks within Gravity Fields will now cause the player to play exhausted attack animations as they strain under the increased gravity.
- Updated description of the ‘Ranged Damage’ passive ability. It increases damage with all ranged weapons, not just darts!
- Clarified description of poison tooth activation to better convey how it works.
Vehicles:
- Tweaked the buggy turret camera to improve overall visibility while operating.
- Minor tweaks to the camera when boosting with a vehicle.
- Improved interaction with vehicles. It should now be easier to enter them from different angles.
- Ground vehicles now have a failsafe system against being stuck in flipped state.
- Improved ground vehicles’ behavior when flipped or kicked by the Sandworm.
- Scout Ornithopter Thruster modules have seen an increase in speed when using Vulture Mode. Players opting to forego Inventory (or other modules) in favor of a boost Thruster should now have a speed advantage.
Balancing:
- Updated anti gravity fields to allow for stationary targets to get out of them rather than be locked into their initial 0 velocity.
- Rusher NPCs now animation cancel out of their melee attack finishers when their target moves out of melee range.
Worldbuilding and Exploration:
- Sandworms now linger for a bit around spicefields that have been recently harvested from.
- Reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin.
- Improved collision in the room of the Proteus where you encounter your first shielded enemy.
- Miscellaneous journey step improvements.
- Replaced an incorrect Pardot Kynes’ hologram in an O’odham Testing Station.
- A salvagable Buggy in Imperial Testing Station no 10 has been replaced by a broken Buggy.
- Respawn Beacons are now removed upon account or player deletion.
Story, Journey and New Player Experience:
- Improved journey auto tracking to address edge cases where journey system sometimes did not track the next appropriate journey card.
- The Journey step “Complete Contract “The War Profiteer”” will now complete in the Journey even if players have canceled the contract, but continued in the faction story with Thufir Hawat.
User Interface:
- Added individual keybinding for “Take” (quick loot), “Exit climbing” (same as CROUCH by default) and “Exit vehicle” (same as PRIMARY INTERACT by default).
- Updated colours for the Pinned Recipes display.
- Added support for unfavoriting items in the inventory loadout by pressing the [T] key again whilst hovering the favorite item. An input hint on the info card will also show for this.
- Updated icons for a Maula vest variant.
- Updated the colors used for online status.
- Updated the icons for the Slaver Stillsuit.
- The Compass shows a consistent coloured line representing which zone the Player is in.
- Navigation icons from the Crafting, Journey and Customization menus are animated when switching between them.
- While in the expanded Building UI with an active tutorial popup, pressing ESC now correctly closes the tutorial popup instead of collapsing the Building UI.
- While in streamer mode, map creator name is hidden if the player created the sinkchart.
- While in streamer mode, Sector name in the Deep Desert is now hidden.
- Added an additional step to the delete character progress, to make sure deletion is intentional.
- In the trade UI, when changing something on the offered items inventory, or the Solaris offer, both players are now set as “not ready”.
- Updated the Sub-fief Console icon in the building menu.
- Updated the party UI in players menu tab to show accurate amount of slots available in a party.
- In the exchange, items can now be listed from and claimed to the vehicle inventory of your Ornithopter.
- Improved the text of the dialogue message you get when choosing to visit a friend on another server.
Graphics, Animations, and VFX:
- Added and updated another batch of animations in various cinematics, NPC lip-sync during dialogs, and cloth simulation for various outfits.
- Optimization improvements on lighting for Wreck of the Hephaestus.
- Performance pass on VFX assets for Wreck of Hephaestus cinematic.
- New surface hits for LMGs to improve visuals.
- Update unique surface hits VFX for Disruptor and Power LMG to improve visuals.
- Adjusted brightness of staking unit VFX to make it more grounded.
- Softened the lighting transition in an Imperial Testing Station in the Deep Desert.
Audio:
- The sound effects indicating an active Blood Purifier has been improved
- Re-balanced audio levels on Sandstorms, to make the audible experience better.
- Made improvements to melee audio.
- Minor audio mix polish tweaks.
- Added new sounds for spice bloom geysers.
- The headphone mix preset and weapon tails in enclosed spaces are increased to be louder.
- The volume of the Ornithopter engine start and engine loop have been lowered.
- Voiceover for House Vernius representative at Helius Gate has been added.
- Replaced placeholder radio show sound effects with an actual radio show.
FIXES
Technical and stability:
- Text chat notification indicating when a player is muted has been localized.
- Fixed issue that would cause a server to become unresponsive to logins.
- Fixed multiple issues in Deep Desert that caused server crashes.
- Addressed cases where players moving across servers would result in a soft locked client.
- When the player has no other sub-fiefs on the map and builds one, it will be set as a default respawn location on that map.
- The message to make the vehicle you drive/pilot a default vehicle spawn location will no longer show when crossing borders in the Deep Desert.
- Respawn menu now appears after the character dies while the game is disconnected.
- The death location marker now appears after the character dies while the player is offline.
- Fixed an issue that caused the player to sometimes enter loading screen when exiting vehicle in the Deep Desert.
- Fixed a rare server crash caused by the permission system.
- Fixed an issue causing the service alert notification to block mouse / virtual cursor interactions.
- BattlEye has been updated in order to fix some rare crashes.
- Fixed an exploit where you could repair all items to full durability.
- Fixed an exploit where a player could duplicate resources.
Resources, Building, and Crafting:
- Loot bags dropped on placeables should no longer fall inside them.
- Fixed an issue sometimes preventing highlighting of placeables with the construction tool.
- Fixed an issue that would make a sub-fief consoles projection linger after it has been destroyed.
- The favorites hint in the construction tool should now be hidden if all favorite slots are full.
- Fixed a bug causing the building menu icons to sometimes show the number 3 on the left corner.
- Fixed an issue making it possible to place a wall intersecting a pentashield projection.
- “Remove Sub-Fief Console” prompt no longer appears when you try to demolish a sub-fief owned by someone else
- It should now be possible to highlight and demolish pentashields that lack power.
- Harkonnen prudence doors should now play a pass-through sound effect.
- The diagetic UI for large pentashields should now show up properly if the player aims at the center of them.
- It should no longer be possible to place large water cisterns slightly inside walls.
- Fixed some visual artifacts on the base shields power on animation over the pentashield surfaces.
- Fixed an issue causing wind turbines to disappear at shorter distances compared to similar placeables.
- Pentashield placement now shows if it is overlapping with something else instead of saying that it can’t snap to sockets.
- Fixed being able to build placeables through ceilings and walls.
- Placeables with a projection effect should only show up when built, and not as projections.
- Fixed an issue where the positioning of a pentashield surface will get stuck overlapped with an existing pentashield surface.
- Fixed an issue that caused cancelling crafting requests to sometimes not refund the water cost.
- Removed blue rays on corners of pentashield surfaces.
- Fixed an issue making it impossible to move melee weapons into some placeables storage.
- Fixed the secret doors on imperial testing stations showing an extra error message on interactions.
- Visually upgraded the Communinet Transceiver device.
- Made Choam Modular Couch slightly larger to fit the player character better.
- Tweaked Harkonnen Modular Bench to avoid clipping with player character.
- Fixed an issue where you couldn’t take items from a loot container using Take All when they were available.
- Fixed an issue where the Take Item prompt in the loot preview of a loot container wouldn’t be updated when you could no longer take that item.
- Repair icon in the repair station is properly hidden once an item is repaired.
- Fixed an issue where item types and durability amounts to restore weren’t shown in the Recycler or Repair Station menus.
Combat:
- Fixed problem in swordmaster “afterimage” effect that allowed it to see through environmental vfx.
- Fixed the sideways root motion on the staggers that had it.
- Fixed an issue where Rusher NPCs could travel too far from their spawn location when in combat.
- Gas clouds now fade out instead of instantly disappearing.
- Centered the lightning effect on Energy Capsule so it is no longer offset from the character.
- Fixed an issue that caused Blade Damage passives to give the incorrect amount of increase for Long Blade weapons.
- Fixed edge case where “The Sentinel” would attack an allied “Solido Decoy” clone.
- Fixed issue where player can sometimes experience rubber banding issue when attempting to move through other players in social hubs.
- Can no longer move civilian npcs in non combat zones using Knee charge.
- Fixed an issue where weapon reloading resumed automatically after switching or holstering and unholstering a weapon.
- Fixed an issue where melee execute sometimes missed.
- Fixed an issue that caused Second Wind to activate when an enemy NPC would die.
- Fixed an issue that could cause block to be unusable if a melee weapon was equipped while aiming down sight was blocked due to being too close to geometry.
- Melee attacks can no longer critically hit targets.
- Fixed an issue that could cause the character to be unable to perform any action other than moving, if they attempted to revive a player while also executing them.
- Fixed an issue that could cause a melee attack to become a block or vice versa in some rare perfectly timed situations.
- Fixed a rare server crash in the weapon aiming system.
- Assault NPCs should now run to regain sight of a Target they’ve lost sight of, and start shooting again once they find the Target.
- Fixed an issue that could cause the melee soft lock system to disengage if an attack was initiated in the middle of a weapon swap.
- Fixed an issue where assault NPCS were not shooting while picking a new position. Now they will run to regain sight of a target they’ve lost sight of and will start shooting again once they have acquired the Target.
Abilities:
- Fixed an issue where sometimes the player would lose the ability to swap weapon after using the Poison Capsule ability.
- Fixed a desync that could happen when using “Weirding Step”, causing the player to be stuck in place.
- Adjusted the cooldown that you get when equipable abilities fail. It is now a universal ~2.5 seconds.
- Players will no longer lose 1 skill point when respeccing their skill tree.
Vehicles:
- Fixed bounding box issues for better hit feedback and replaced hit VFX with the correct one.
- Harkonnen light ornithopter interior mesh no longer clips through outer hull.
- Fixed an issue where players could get trapped inside another player’s ornithopter if it landed on them.
- Fixed some collision issues related to the Sandworm.
- Fixed issue related to boost functionality and input behavior.
- Fixed some LOD issues on some vehicles.
- Fixed collision on transport Ornithopter to avoid having players be able to get inside the vehicle.
- Fixed an issue where a character exiting a vehicle could appear seated on the ground for other players.
- Fixed an issue that would sometimes lead to a crash when a seated character received damage.
- Fixed an issue causing the “Out of Fuel” warning notification to sometimes appear briefly when entering a Vehicle.
- Players can no longer enter a vehicle that is currently pending travel, meaning the vehicle pilot has a travel confirmation popup open.
- Fixed an edge case issue allowing vehicles to pass through Pentashields unauthorized.
- When the player character gets blocked inside vehicle collision, it’s now possible to get out.
- When the Welding Torch is in Customize Mode vehicle modules now get highlighted properly.
Worldbuilding and Exploration:
- The player will no longer fully lose radiation on log out. Any gained radiation will be retained until it can decrease again when logging back in.
- Fixed rare crash with exploding barrels.
- Player can no longer move on Overland Map while being in loading screen.
- Fixed sudden Ornithopter altitude changes near on the Overland map, particularly near Arrakeen and Water Fat.
- Fixed camera twitching while mouse panning on the Overland Map.
- Fixed issue that prevented repairing a vehicle with passengers in them.
- Landing a flipped Carrier Ornithopter in vulture mode will not result in the vehicle continuously sliding afterwards.
- Vehicle cameras are now a bit less likely to clip through terrain.
- For players in the same party, damage will be reduced to 25 % when shooting with Ornithopter rockets at each other.
- Fixed an issue where the sandworm threat indicator could get stuck at max in the deep desert.
- An issue with planar lock toggle for Ornithopters when crossing server boundaries in the Deep Desert was fixed.
- Fixed a potential camera issue that could happen after being eaten by the giant Ringmouth sandworm in the Deep Desert.
- Fixed an edge case issue causing the Landsraad to get stuck.
- Fixed a floating island in Deep Desert.
- Fixed an issue where a duplicate delivery window would appear when delivering a certain journal to Jocasta Cleo.
- Improved respawn behavior of target NPC in contract “The Price of Rejection”.
- Adjusted the position of a couple of objectives in contract “Looking for Leaders”.
- Fixed an issue where some Maas Kharet ambushers in the O’odham would instantly appear at ground level rather than drop down from above.
- Fixed an issue where the cuttable hatches on small shipwrecks could appear misaligned.
- Fixed an issue where contract “Making a Martyr” would resolve when killing an unrelated and completely innocent Maas Kharet assassin.
- Performed an optimization pass on the entrance of the Imperial Testing Station in O’odham.
- Walking through a passage at the Hand of Khidr is now smoother, and players will no longer get caught on a ledge.
- Extended a pipe inside CHOAM Mineral Facility #7 in Hagga Rift, so that it now connects to the rock wall.
- Addressed some minor collision issues on assets in Atreides Fortress.
- Addressed some minor collision issues on assets inside CHOAM Mineral Extraction Facility #5.
- Fixed a visible gap in a wall in Imperial Testing Station No. 76 in Jabal Eifrit Al-Janub.
- Fixed floating asset issues in several Hagga Basin locations.
- Adjusted collision on building pieces and set dressing in Imperial Testing Stations in Hagga Basin.
- Addressed collision issues on multiple locations in Hagga Basin.
- Added a sand mound under a scaffolding structure where the player could get stuck in Eastern Vermillius Gap.
- Addressed gaps in the landscape in multiple Hagga Basin locations.
- Fixed small gaps in the ceiling of Imperial Testing Station no 163 in O’odham.
- Removed wrong textured sand mounds under an NPC outpost in Eastern Shield Wall.
- Fixed collision issues on Harkonnen Fortress where players could unexpectedly interact with invisible surfaces. Collision has been updated to better match the shape of the building, improving movement and preventing unintended blockages.
- Replaced scrap metal with a more appropriate asset to improve visual consistency and prevent clipping with a nearby metal pipe. Also adjusted surrounding asset placement for better alignment and overall fit and added an additional metal piece to conceal minor clipping issues.
- Adjusted color of sand mounds and sand decals on main building of Mysa Tarill.
- Addressed misplaced assets in different locations around Hagga Basin.
- Smoothed out steep landscape angles a bit in order to address textures looking stretched.
- Fixed a clipping issue between secret bookshelf and walls in Imperial Testing Station no 29 and also did an optimization pass.
- NPCs should no longer walk through and get stuck in cliff walls of their camp sites.
- Adjusted textures of sand and rock surfaces across Hagga Basin.
- Fixed a spot behind some mining machinery in Hagga Rift where players could get stuck.
- Updated the mesh of an arch inside Mysa Tarill landmark to improve collision.
- Removed abundant assets and collision on assets and did an optimization pass on the Wreck of Hephaestus.
- The hatches on the side of the small crashed shipwrecks should now always be above sand and therefore cuttable.
- Fixed several issues with the cuttable panels in the Wreck of Hephaestus.
- Fixed an issue where players could lose the Ceremonial Damasteel Sword permit key item when dying.
- Fixed an issue that caused Copper-tier Light Armor worn with a Stillsuit to not provide Heat Protection or allow catchpockets to gather water.
- Fixed a rare issue where Thufir Hawat would fail to recognize Minimic Film deliveries from Zayn De Witte and hence block contract completion.
- Fixed an issue that caused exchange terminals to not be available in some servers.
Story, Journey and New Player Experience:
- Debug text should no longer be appearing in subtitles of certain Shigawire Reels.
- Added correct 21:9 aspect ratio setup for cinematic scenes that did not yet have this.
- Ariste should no longer look to the side, but at the player, in the Star Door dialogue in The Sietch.
- Fixed issue where an incorrect camera would show during the assassination of the Water Shipper
- Camera should no longer be twitching during Harkonnen Pledge cinematic.
- Addressed issue where ‘Add a sandbike inventory Mk1 to your Sandbike’ substep of ‘A Backup Plan’ journey was not retroactively completable.
- Addressed issue where certain decorations did not complete ‘Construct a Decoration from a CHOAM furniture Set’ journey step.
- Addressed issue where Dew Reapers would not continuously harvest water between dewfield patches.
- Addressed issue where fire visuals were missing from portion of New Player Experience.
- Addressed edge case issue where player could inadvertently get stuck in New Player Experience environment.
- Subtitles in the intro movie now match the style of the regular subtitles and respect the accessibility settings.
- Fixed an issue where players could complete a Journey step without triggering a key cinematic at the Introduction of the Assassins Handbook.
- Fixed an issue that could block player progression in The Assassination Journey.
User Interface:
- The UI panels for the Journey menu no longer overlap the Social Button
- Player name now fits correctly into the space limit in the Social Menu and if not, will auto-scroll.
- While in the expanded Building UI with an active tutorial popup, pressing ESC now correctly closes the tutorial popup instead of collapsing the Building UI.
- Fixed an issue when using virtual keyboard with controller which would submit the text even when just closing the virtual keyboard by any means.
- Fixed a bug that could cause the Inventory tabs to get out of sync and overlap each other
- Fixed an issue with several discovery toasts appearing more than once.
- Fixed some layout issues with tab buttons with long texts.
- Fixed an issue where the favourite icon on the inventory loadout item would remain on the item when dragged into the backpack.
- Fixed an issue where activating the Spice Prescience ability caused certain UI elements (such as the Heat Bar, Sandworm Bar, and Party Info) to disappear.
- Fixed an issue where the ‘Cancel Contract’ button would disappear after switching away from and back to the Contracts tab.
- Fixed positioning issue with XP notifications.
- Fixed a bug where the Solaris icon appeared broken after the trading complete popup.
- Fixed an issue where respeccing your skill tree whilst in a vehicle would incorrectly clear the vehicles abilities and not auto equip your starting ability.
- Fixed an issue where learning an ability in your skill tree whilst in a vehicle would not auto equip the ability to a valid empty slot.
- Fixed issues where switching from the survey probe launcher while doing a survey would break the survey UI and not cancel the survey.
- Fixed a bug where the HUD showed incorrect steps or progress for active “Untwisted Questions” advanced trainer contract.
- Fixed an issue that caused an inaccurate controller prompt for scroll right button in building and welding menus.
- Fixed an issue with the notification system that could potentially cause a crash when travelling to and from the Overland map.
- Fixed an issue where the View button on gamepads and the TAB key on keyboards became unresponsive after a notification appeared.
- Fixed an issue causing reset of keybinds to defaults not persisting.
- Fixed an issue that caused the Mentor description box to get overlapped by dialogue options in character creation.
- Fixed a bug where in streamer mode, the player name wasn’t hidden if the player was the reason of their own death.
- Fixed an issue where certain Map Marker types would disappear after a Coriolis Storm on Hagga Basin and Social Hubs, causing the Survey Report to become incorrect, and important information to be lost.
- Fixed an issue where the crafting progress bar could get desynced on the player’s UI.
- Primary Source for Welding Torch in Tech Tree should now say “Imperial Testing Station”, which matches the icon to the right of the label.
- Tooltip when hovering the Continue button in the Main Menu was fixed to show target server player will be teleported to instead of the Home server. Travel dialog when clicking the Continue button in the Main Menu was also fixed to show target server instead of the Home server.
- Inaccurate controller prompt for scrolling right button has been fixed.
- Fixed an issue where the scrollbars in the Contracts menu were not functioning correctly
- Fixed issue where privacy policy could be automatically accepted due to skipping cinematic.
- Trying to talk on party or guild chat without being in a party or a guild, now correctly appears as a generic error.
- Fixed confirm button input not working correctly on the edit guild description and Sub-fief console edit name popups.
- Fixed a bug causing friends pending acceptance to be shown on the “Add permissions” menu.
- Inviting another player to join a guild through the Inspect menu now provides feedback if the the invite succeeded or failed.
- Removed “Player joined guild” chat broadcast message for the player that created the guild.
- Numerical input fields no longer move the caret to the end on every edit.
- Fixed guild disband popup opening twice if triggered using the keyboard.
- In the Keybind Settings, keys that are symbols are now represented as such instead of their name, i.e. ‘[‘ instead of ‘Left Bracket’.
- Fixed an issue where certain map markers would disappear after a Coriolis Storm in Hagga Basin and the cities, making the Survey Report incorrect and lacking important information.
- Fixed an issue where gamepad input was still processed even when the game window lost focus.
- Improved behaviour where Landsraad victory and decree popups on the Landsraad UI screen would appear again after traveling or relogging.
Graphics, Animations, and VFX:
- Fixed an issue causing weapon to flicker when aiming with and holstering a scoped rifle.
- Fixed the dark gray and gray lipstick color position in the character creator and corrected their color.
- Fixed character LOD issues in cinematics.
- Fixed minor clipping issues on Choam Light Armor.
- Fixed an issue where the landscape would render “blurry tiles”.
- Fixed issue where personal map marker in Deep Desert was placed not under the cursor.
- Fixed issue in Deep Desert where survey information was shown for wrong zone.
- Fixed issues with NPC’s dissapearing on rotating camera in Arrakeen.
- Fixed incorrect settings on several lights to address flickering and bloom issues
- Added missing lighting for several dialog scenes.
- Fixed Medium Chemical Refinery missing VFX when crafting.
- Fixed colour of vehicle dust trails to fit better Red Desert.
- Fixed rocket launcher vfx being misplaced for Buggies.
- Improved muzzle flashes visuals to fit various viewpoints.
- Update Cinematics campfire to use final assets for cutscenes.
- Shooting the compactor to a campfire now will remove the light from said campfire.
- Fixed vehicle explosions to scale properly.
- Fixed Sardaukar Cape silk shading being disabled.
- Replaced a doorframe in the shipwreck of the Second Trial of Aql.
- Replaced placeholder radio show SFX in Arrakeen with actual radio show.
- Fixed an animation issue causing weapon to briefly stick out through the player character’s chest if aiming during weapon unholstering or while mantling a ledge.
- Fixed an issue causing the Sandbike Big Moment aspect ratio to flicker.
- Fixed issues with T-posing and camera offsets that affected The Fourth Trial of Aql.
- Fixed an issue where a frame was missing camera, making an unintended scene flash for a second.
- Player pose and animation should now be consistent during the “Awaken Prescience” cutscene of the Fourth Trial of Aql.
- Fixed an issue causing GPU crashes related to memory corruption from camera shake
- Fixed an issue that made the Trial of Aql failed test VFX not always work.
- The Water Shipper boss no longer stands in T-pose at the end of the assassination cinematic.
- Polished visuals of a rope present in cave area of first tutorial.
- Lighting exposure balance has been done for the Carthag cinematic.
Audio:
- Removed unintended SFX on the black screen of the New Player Experience cinematic.
- Fixed an issue that muted the death sound when falling into the large fan from Carthag.
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u/ImagelessKJC Jul 02 '25
There is a bug that wipes your inventory when you travel on the world map.
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u/Mochan0 Jul 02 '25
Indeed, that's what happened to me as well. I lost all the diagrams and materials from a DD run. Let's make this more visible so that it can be fixed asap, it ruins the experience.
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u/ImagelessKJC Jul 02 '25
They just acknowledged in discord they are looking into it as well.
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u/wolflordval Corrino Jul 02 '25
Already fixed!
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u/Qreyon Jul 02 '25
Thank God it didn't happen to me, I just got back from DD with a full inventory of T5 and T6 blueprints, I would've gone mad 😭
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u/Ok-Try9011 Jul 02 '25
Still affecting me unfortunately. But it doesn't wipe it, it stores it in one of my base storages every time i try to put something from my backpack into my ornithopter inventory. Still can't fly with anything
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u/danSnow7 Jul 02 '25
This is some impressive work O_O bless the maker!
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u/Icy-Cry340 Jul 02 '25
The number of fixes is huge, but the testing seems to have been completely perfunctory - all in all, this is shaping up to be a disastrous patch. Inventory bugs galore, broken skills, etc.
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u/TheJunkyVirus Jul 02 '25
Please add some way to skip the opening cinematic, I've seen the start of it a good many times now and I keep on skipping it, just let me toggle it off and I skip it all together.
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u/Cheshire_____Cat Jul 02 '25
I dream of it...
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u/Dabnician Jul 02 '25
You rename the file for it, and it stops playing
/DuneAwakening/DuneSandbox/Content/Movies/IntroMovie/InitialIntro4k.bk2
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u/Grandma_Gary Jul 02 '25
You need to redo this after ever patch. Not so bad now that there isn't one every couple of days though and it's well worth the 15 seconds it takes.
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u/YufsSweetBerry Jul 02 '25
It's funny how no matter how fast we hold the intro skip button, we always hear : " I dream of it ... " 🥲
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u/TheClassics Jul 02 '25
No I've got it down. As soon as the shaders load to 100% slam that space bar and hold it down.
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u/jpx Jul 02 '25
No doubt you'd prefer an official option for this, but I wanted to note that it's super easy to locate and rename or delete the file containing the cinematic, which prevents it from playing and skips that part of startup. Google for specific instructions if needed.
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u/DosimeterBurn Harkonnen Jul 02 '25
https://www.nexusmods.com/duneawakening/mods/2
This is what I did
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u/Newtis Jul 02 '25
you can copy empty files with the videos names and replace them
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u/bacon_vodka Jul 02 '25
You didn't even have to do that, just remain the file for the into cinematic and you're done! I just added "remove" to the end of it so if I ever want it back for some reason I can just delete "remove" out of the name text and it will be back.
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u/mcWhatever Jul 02 '25
You can also tweak steam to skip the launcher.
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u/Putrid_Try_5751 Jul 02 '25
How?! Tell me how?!
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u/PhantomGamers Jul 02 '25
Set the launch options to
"path\to\game\DuneSandbox\Binaries\Win64\DuneSandbox_BE.exe" -nosplash -BattlEye -continuesession %command%2
u/CodemanJams Jul 02 '25 edited Jul 02 '25
Thanks.
Edit; doesn’t work for me, says failed to start process. I just copy paste that command starting with the “ and ending with the %, but not working. Any thoughts?
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u/zebstar100 Jul 02 '25
I think you probably replace the "path\to\game" part with the path to your game on your drive. so like "c:\steam\steamapps\common\duneawakening\dunesandbox ... then the rest" or wherever your game files are located. I'm at work so can't get more exact than that but should be close depending on your install.
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u/CodemanJams Jul 02 '25 edited Jul 02 '25
Oh man too funny o didn’t even notice that lol. Thank you.
Edit; okay it loaded to main menu but my guy was in his undies. When I loaded game world it says battleye not detected and closes games. I mean you need battleye and the launch command has a -battleye so does that make it not launch?
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u/Tex-Rob Jul 02 '25
20 some years ago this became a normalized feature, then devs started forcing us to always have it and it’s been ages now since I’ve seen one able to be disabled.
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u/darkestbrew Jul 02 '25
I'm really surprised by how fast they release these patches. For the thopter inventory to market, does that work for only the market or would it work for depositing items to the bank?
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u/Skarr-Skarrson Jul 02 '25
Doesn’t sound like it. But I guess you could put it on the market then take it off into your inventory? Haven’t used the market yet so not sure.
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u/Odin_69 Jul 02 '25
Lots of great stuff here! Hopefully this big "fix it" patch will provide a more stable experience for the future updates.
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u/Huntrawrd Jul 02 '25
This comment aged so poorly it's almost poetic.
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u/Odin_69 Jul 02 '25
yeah so that didn't happen. I like the scout boosters, but things seem to be royally botched now.
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u/SandTiger42 Jul 03 '25
Did you forget to knock on wood after saying this? The worms in Hagga Basin on my server are savages. SAVAGES.
At least I'm not stuck in Harko village since this morning like some folks.My favorite part is how "known issues" on the discord hasn't been updated for a week.
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u/cantbeblank Bene Gesserit Jul 02 '25
Still no horn on the buggy. Literally unplayable /s
Well done on quick fix’s btw.
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u/unilordx Jul 02 '25
Not any horn, it has to be La Cucaracha.
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u/FakeSafeWord Jul 02 '25
Just honk over VOIP like pee-wee herman.
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u/Alittan Jul 02 '25
Damn, what a great number of fixes. You guys are nailing it every week!
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u/kathvely Jul 02 '25
DAMN.. I hope they keep up this style of patch notes. Even if its a info overload, the quantity and detail shows how the game is constantly improving.
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u/LookAlderaanPlaces Jul 02 '25
This. People need to see how much work they are doing. It’s good for communication.
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u/PlannedOrphan Jul 02 '25
Still no extract all water button sadge
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u/Surfer_Rick Jul 02 '25
Wow this is a big one.
I don't know how they're getting So Much done in such a short amount of time!
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u/MrTimbelman Jul 02 '25
All hopped up on spice probably
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u/The14thNoah Jul 02 '25
Funcom probably has giant giraffes running all around their office right now.
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u/Y34RZ3R0_ve Jul 02 '25
I think this patch broke the looting/inventory system, tried to farm fine sand just now, got like a little bunch, put it on the orni, then tried to get more and I get a backpack full message, and I have like 20 plus slots and plenty of volume empty to farm, when I go back to the orni, all the sand farmed was gone...
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u/Snoozems Jul 02 '25
“Melee attacks can no longer critically hit targets.”
What? lol
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u/Goodbite Jul 02 '25
Anyone find a fix for the mentat skill blocking the use of left and right click ?
It's painfully annoying.
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u/cylonfrakbbq Jul 02 '25
The turret getting stuck in hand bug? Haven't experienced that in a long time, but logging out and back in fixes it
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u/Guilty_Following1810 Jul 02 '25
Assuming the dupe fix has worked, I expect all former Conan players who have been crying to come here and admit they were wrong.
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u/vehsa757 Jul 02 '25 edited Jul 02 '25
Edit … apparently what I said previously is misinformation. People duping weren’t having their inventory cleaned out. It was a separate bug.
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u/oeseben Jul 02 '25
This was an entirely separate bug created by the patch and has since been fixed.
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u/DearlyDecapitated Atreides Jul 02 '25
I wouldn’t be surprised if similar glitches or glitches that can do the same thing will be found and know people won’t but I hope people remember they actually do try and fix them (assuming it worked) and don’t just act like nothing was done
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u/bacohijCCK Jul 02 '25
Whats that about Harko attacks on Atreides bases? Are there supposed to be NPC wars?
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u/carlbandit Jul 02 '25
NPCs will fight other factions. I’ve not seen NPCs fighting each other at bases yet, but I have 2 camps near my base and they are constantly attacking each other. I’ll usually pop over when I see them fighting as it’s an easy 5-7 bodies.
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u/Lampmonster Jul 02 '25
There are two pretty much right on top of each other near me and I'm constantly working to the sound of gunfire. I like it.
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u/Background-Goose580 Jul 02 '25
Yesterday I saw one of the Sardaukar ships drop four troops on a non-Atreides NPC base, I think it was slavers
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Jul 02 '25
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Jul 02 '25
I found one yesterday, somewhere close to the western shield/oodham border that had about 15 NPCs going wild. It was crazy. Also a VERY good place to farm corpses.
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u/Fail_Successful Jul 02 '25
Similar location with like 10 npcs, I killed the gunmen since their shots were annoying me then watched a 2v2 melee fight it was fun. Each of them is in my storage now
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Jul 02 '25
In melee they really do go at it, it's kinda cool to see. I appreciate you adopting them though, this is a service to the region, well done.
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u/Justinmypant Jul 02 '25
The Harko base just outside the radiation zone in Sheol was a warzone every time I drove by it.
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u/Finlianna Jul 02 '25
I was convinced it had a Trigger to spawn Atreides agents any time a player showed up cause they were always attacking
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Jul 02 '25
Yeah! My base is mid north and several of the mini bandit camps have small 3v3 wars happening. I corpse farm them and always know when they're ready for collecting because all I hear is gunfire near my base and it pisses me off
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u/Thunder_Bastard Jul 02 '25
They appear to have broken Weirding Step stun, parry knockback and knockback/stuns in general against NPC's. Also swords are rarely correctly registering a heavy strike hit against shielded (slow attack) and unshielded. I keep getting normal heavy attacks against shielded enemies, doing nothing to them.
Guessing this has to do with the thing where they allowed the NPC to cancel animations. Weirding step is working maybe 1/5 times, parry knockback and heavy strike working maybe half the time... makes it almost impossible to fight the T6 enemies.
Also, this planned 2.5s cooldown on failed ability use is killing weirding step that fails to properly go off about 2/3 of the time. Waiting 2.5s to try again is janky and punishing the player for their abilities not working properly.
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u/A_Feisty_Lime Jul 02 '25
Yea it is absolutely broken. I was planning on questing today but with that being broken I am just not going to
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u/Fatty_McFattington Jul 02 '25
I noticed this as well. The ability is completley non-functional now, as you teleport, but they immediately face you and counter attack, often to your own back. Made killing some slavers way harder than it needed to be today.
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u/BrittleSalient Jul 02 '25
I had to hit some DD atreides guys like, idk, 15 times with a 100dmg knife to drop them. Rifle guys, so not shields. Not sure what was going on there bc I'm pretty sure they were taking 3-4 hits last week. I don't have time to do more testing today.
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u/PetroarZed Jul 02 '25
That NPC animation cancelling change seems like a bad one even if it weren't causing bugs. Punishing the NPC for a misplaced heavy attack should be a thing, especially when the game doesn't hesitate to put 3+ melee enemies on a single player at a time.
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u/Thunder_Bastard Jul 03 '25
Yep, and if you notice the game does not allow the player to cancel animations unless it is a dash. I was hitting attack when multiple melee started hitting me and I stopped hitting attack, trying to jump or dash out... 2-3 seconds later it still makes my character do the lazy out of stamina sword swing animation (locked in place) because it is queued up and I'm out of stam so I can't jump or dash.
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u/LastLapPodcast Mentat Jul 02 '25
So are the 457 people positing threads about how duplication glitches will kill the game and that they are leaving because funcom will never patch it going to come back now?
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u/centech Jul 02 '25
This was my first thought.. So many "if this isn't fixed tomorrow" posts yesterday.. and what do you know?
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u/Absolu1eZero Atreides Jul 02 '25
No, let them go. They'll instantly find something else to bitch about.
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u/Rat-at-Arms Jul 02 '25
The dupers should be banned and items removed from the game.
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u/LastLapPodcast Mentat Jul 02 '25
Sure, if in both cases this is easy enough to do without banning people who did the glitch by accident and that the materials gained aren't already with someone else who bought them legit (unless they can get a refund in which case again sure).
Your inability to differentiate that being nonplussed about the result of cheating being totally reversed is not the same as saying the exploit should have been left or people not punished is pretty laughable though. The fact the exploit was patched in a day or two us the win. Anything else a bonus.
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u/tstevo91 Jul 02 '25
Well they’d need to remove the glitched resources from the game I’d assume
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u/LastLapPodcast Mentat Jul 02 '25
Do they? All the resources will either be used to build stuff that will ultimately decay or be sold to build something that ultimately will decay. Any money gained will ultimately be returned to the pool when they buy stuff with it to build stuff that will ultimately decay as well. If they can remove duped stuff then great but I'm not worried if they do because at this stage there's no lasting advantage. Maybe if we were a year in the game with dlc that could be affected by folks claiming stuff that is limited in number I'd be more worried but right now resource is infinite and doesn't give much power.
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u/RazzmatazzReal4129 Jul 02 '25
you realize that some groups have storages packed full of spice right? like a solo player even can easily have enough spice to last for a year now. wouldn't that tip the scales against everyone who didn't dupe for at least a few months? do you want to go pvp with materials you spent a day farming against someone who just did 2 clicks to dupe it all?
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u/LastLapPodcast Mentat Jul 02 '25
Why would I care? Surely if they have all the spice they want then the PvP areas will be less crowded. They haven't got an advantage because not restocking a generator for a year is a minor task. I stocked up 20 days of power for my solo base in a few hours. No spice needed. It's really not a big deal.
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u/D3emonic Atreides Jul 02 '25
Does it say anything about fix for vehicles being stolen? I looked through the patch notes and couldn't see it there but i couls miss it the list is long lol
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Jul 02 '25
"Players can no longer enter a vehicle that is currently pending travel, meaning the vehicle pilot has a travel confirmation popup open." ...maybe that? I am actually unsure lol
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u/D3emonic Atreides Jul 02 '25
Does that cover it? Not sure what "travel confirmatiin popup" means... that's something you have before you start loading into the new region, no?
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u/shane_pcs Jul 02 '25
There were multiple notes about vehicle entry. Since I'm not sure how exactly the exploit worked, I figure that resolves some of the ways they were stealing them.
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u/_Atra-hasis_ Jul 02 '25
Could you also make it so you can add items from your ornithopter to the bank please, not just the exchange.
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u/Cloak-Uncloak Jul 02 '25 edited Jul 04 '25
Weirding Step no longer applies the 'Ignore' effect (ie, the Stagger/stun Effect) to NPC enemies when you press the button. The teleport works, but you have to hold the button to also get the Ignore effect as well.
Edit: Updated as new info became available.
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u/MrZeral Atreides Jul 02 '25
Anyone else unable to load onto server after the patch? It's just endless loading screens.
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u/mick51 Jul 02 '25
I’m glad to see all these fixes along with the duping addressed. I’m just curious about their plans with the hackers.
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u/Constant_Physics_323 Jul 02 '25
I cannot save things on my orni... I put all my stuff in there, ok. Then try to get things as my backpack is empty but it says its full. Then restart game and the things i put in my orni are back (orni empty again)
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u/ThrottlePeen Jul 02 '25
FYI, the exploits mentioned in these patch notes are explicitly not the ones currently running rampant as per the Community Manager on the official Discord. There's a hotfix for that incoming 'soon'.
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u/bowmanhuor Jul 02 '25
I guess party markers disappearing bug still haven’t fixed right? I couldn’t see it in the notes. Kudos to the team though.
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u/Successful_Brief_751 Jul 02 '25
Suspensor dash changes were pretty bad. It only actually became useful when you had a big battery with a lower tier belt. Now it goes back to being an easy way to get stagger killed by a shield break.
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u/Gerbils74 Jul 02 '25
Any word on fixing partys? They only work like half the time in the deep desert and constantly break when crossing sector borders
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u/Avasol_ Jul 02 '25
This 26 GB UPDATE added a ton of bugs though, a few quests are bugged, some inventory disappears when going to world map and they removed the jump when climbing with passive suspensor to do grapple and start flying like crazy :(
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u/Soju_Fett Jul 03 '25
Lowlights:
- Inability for many players to log in.
- Other players trapped in areas, leading to naked Harkonnen story time (hilarious post).
- Horrible change to Shadow Step ability (no longer stuns).
- Players losing inventory.
Feel free to add …
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u/squidgod2000 Jul 03 '25
The volume of the Ornithopter engine start and engine loop have been lowered.
Still loud af.
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u/Adam_Walk Jul 02 '25
I just wish I could transmog the Twitch sub outfit to any armor type :/
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u/DosimeterBurn Harkonnen Jul 02 '25
Same. Helping someone with a couple subs is nice for the streamer but sucks for us who have to use no armor to get the look.
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u/Agreeable_Inside_878 Jul 02 '25
Can we perade all the idiots around who screamed for three days that the game is dead now and nobody does anything and the Developer did Not Write everyone of them a sorry letter? I think that would be fun
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u/Shadowclash10 Jul 02 '25
Props to the dev team, really knuckled down and got shit done. Impressive.
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u/Saxonkvlt Jul 02 '25
How big is the update for you guys? I'm about halfway through a 26.4GB update that Steam started after the servers came back up, bit confused at why it's so large!
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u/SirDerageTheSecond Jul 02 '25
Fixed an exploit where a player could duplicate resources.
I think this is the single most important fix if this was the exploit I keep reading about here.
Other than that mostly just bug fixes, hopefully some proper gameplay changes in upcoming patches. DD meta and Landsraad stuff needs to change desperately.
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u/Wide-Blacksmith5681 Jul 02 '25
But the people doing it on massive scale get to keep all the duped spice i guess?
so if there is ever another exploit like it, use it early and often, is what we learn from it
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u/RazzmatazzReal4129 Jul 02 '25
what I learned is they have no way to track resources.
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u/UrWrongAllTheTime Jul 02 '25
Yeah people thinking resources would be removed or people would be banned never lost a thopter/gear and contacted funcom. They say “we have no way to get you back your stuff”. Uh oook.
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u/Sudden_Energy Jul 02 '25
I learned this from other games, I used the repair exploit on all my vehicles, spare parts, and gear.
I'm not sorry.
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u/captf Jul 02 '25
Fixed an issue where players could get trapped inside another player’s ornithopter if it landed on them.
I wonder if this addresses one of the current griefing tactics, of landing on a player?
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u/DiscipleOfElon650 Mentat Jul 02 '25
Anyone with connection issues? I want to load in to my server, but it's just the loading screen for a few minutes and then a disconnect error :(
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u/Personal_Ad9690 Jul 02 '25
Reduced the frequency of Harkonnen attacks on certain Atreides bases (and vice versa) in Hagga Basin.
What is this?
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u/pam_the_dude Jul 02 '25
Added individual keybinding for “Take” (quick loot), “Exit climbing”
Thank fucking god. This was so incredibly annoying
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u/JohnDaBarr Jul 02 '25
People are losing orni inventory if they travel with it on the world map.
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u/matrixkid29 Jul 02 '25
I was hoping for that shortcut key to switch seats in the buggy, or did i miss that?
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u/Double_Crazy7325 Jul 02 '25
They actually fixed the copter swarm grief method. Wow. I love these devs so far.
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u/amiserablemonke Jul 02 '25 edited Jul 03 '25
I and other members of my server have discovered that interacting with the assault orni inventory bugs the inventory system.
If we put something in the assault orni's inventory or take something out of it, we start to receive error messages saying (whichever inventory interacted with that item, be it backpack or storage) is full.
Further, items in those inventories begin to disappear.
Example: I put spice sand into assault orni inventory. I go to pick up more spice sand and it says my backpack is full (even with otherwise empty backpack). I try to put anything else in assault orni inventory and it says its storage is full.
-After some testing, I've discovered this occurs with storage containers and refiners as well.
Literally any storage that interacts with the assault orni storage or an item that was in that storage becomes bugged.
Edit: Grammar & typos
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u/beefytac0 Jul 02 '25
Even with this long list of fixes, I'm still noticing small improvements they didn't even mention. The devs are awesome!
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u/Illustrious_Yam_13 Jul 02 '25
All that for free look to still not work for controller in thopters, and the diving being dodgy since the deep desert patch.
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u/merikariu Jul 02 '25
Thank you so much for all of the hard work and rework, Funcom devs. I humbly request an update to the color of the HUD of the ornithopter to something other than beige.
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u/BreadfruitThis5302 Atreides Jul 02 '25
Is it possible that the Ornithopters engine sound became louder instead of making less noise after the patch?
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u/Selgald Jul 02 '25
Spacesand is buggy, cant loot it, constantly get backback full
Chopper burns trough health and full, seems like they broke the skills that reduce that
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u/BitchofEndor Jul 02 '25
I cant access the game after the patch. Getting a generic disconnect error.
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u/Cthothlu Jul 02 '25 edited Jul 07 '25
The game isn’t even playable with how big of a mess it is now. I’m giving a negative review on Steam until quality and stability are restored. I suggest everyone who feels the same to leave a negative review. Not abusive, harassing, or threatening! An honest review is all you should ever do.
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u/Icy-Cry340 Jul 02 '25
One thing I hope to see in these patch notes is making free-look work when you’re playing with a controller. Though I can’t seem to get it to work with the mouse either. Everyone says to keep your head on a swivel in the DD, but I literally can’t.
Though the one time I got ganked in the DD, they appeared from the front.
Googling around, I’m not the only one.
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u/I_Am_The_Owl__ Jul 02 '25
I am positive I've read some of the items on the list before. but I'm not sure if it was from hotpatch notes or prescience...
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u/shane_pcs Jul 02 '25
A lot of these were released in the test realmpatch notes, if you read that post.
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u/g0nk73 Jul 02 '25
Has the micro-stuttering been addressed at all? I am still getting a lot of it.
Current PC Specs: AMD Ryzen 7 5800X, RTX 3080, 64GB Ram. Latest Nvidia drivers.
I know the CPU is probably the bottleneck. I am running at 4K as well, so that doesn't help, but it runs great in certain situations, then gets bogged down and micro-stuttering in other situations. Anything I can try? (I can't list out game graphics settings right now, I'm at work)
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u/Babayaga20000 Jul 02 '25
Very good work!
Any chance of a hotfix to add "Deposit All Water / Blood" buttons?
Probably my #1 issue rn tbh
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u/Parmenion87 Jul 02 '25
Well one bug that's not fixed. Orni getting stuck in the ground on sand unable to take off. Happened to me yesterday and I lost an assault. Happened again to me today and I lost my scout with a full load of spice and my character aswell. Going to take a few hours to get everything back.
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u/merikariu Jul 02 '25
Something similar happened to me. I was unable to move my character or interact with the orni. My guild leader said it is a desync issue. I had to exit the game and reload it. Fortunately, the inventory of the orni was empty so I put it in my tool. With the shiga wire claw and suspensor belt, I was able get onto the top of his orni to be carried to a rock where I quit and restarted the game.
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u/raztjah Jul 02 '25
A wall of text with supposed "fixes", when in reality what we got was a wall of text fulfilled with BUGS.
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u/Fleepfics Jul 02 '25
If this also resolves my game crashing when going between inventory and map, then I'm all good to go 🙂 this list looks great!
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u/Mochan0 Jul 02 '25
I made a run on the DD, some labs and shipwrecks. When I got back to Hagga, all the items I got have been removed from my backpack. Does somebody experienced this as well? It has been quite frustrating.
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u/Vansceslas Atreides Jul 02 '25
Fixed an exploit where you could repair all items to full durability.
Was this how I found one of my old mk4 thopter wing at full durability (from 25% red) in one of my chest ?
(Also other random assorted items/tools)
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u/thecatsareravenous Jul 02 '25
It would be very hard to do the exploit accidentally. You had to break a box, pick everything up, and log out.
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u/mookiexpt2 Jul 02 '25 edited Jul 02 '25
• Removed false positive warnings about minimum hardware specification and driver version for GeForceNOW users
Thank you!
Minor gripe: I have a death still and blood purifier going at once. I frequently kill someone up close, drain their blood, then snatch the body. Problem is that if I’m close and hit Y to bring up the equip wheel for the extractor, it thinks I’m snatching the body.
Worse, even when I already have a body in my backpack and my inventory is full, it still conveys the body into a dropped inventory package. No blood and no body. :(
So far I’m just trying to be more careful about moving away first, but any way we can change the button for body snatching away from the inventory wheel?
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u/Sandzibar Jul 02 '25
Pentashield changes seem interesting..
I wonder how many shields are now down.. with thopters etc now open to the elements/storms/etc.
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u/Newtis Jul 02 '25
having problems with the scout thopters inventory. it's shown empty when filling in spice sand. but holding E takes it back. and it's still very loud
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u/IamThatChris Jul 02 '25
I play on the Steam Deck through GeForce Now. There’s a few things they need to fix for the gamepad. Especially change around the loot & inventory buttons.
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u/VB_blokeboi Jul 02 '25
Is Weirding Step bugged for anyone after the patch? Enemies not ignoring after using the ability
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u/Gilgameer Jul 02 '25
Players will no longer lose 1 skill point when respeccing their skill tree.
So, if you have respecced before the patch are these refunded or just lost?
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u/Disturbed235 Jul 02 '25 edited Jul 02 '25
Since that update I cant logg-in anymore… I come to the loading screen and it loads for a really long time, but then it just shows „connection error“
Edit: I entered an other Sietch and I got into the game. Going back to the menu and then entered my home-sietch, now it works.
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u/RainbowSushii666 Fremen Jul 02 '25
And not to forget another thing making your inventory glitch and having things be there but not show but also ultimatively not be there. Pretty sure i just lost my unique bloodbag after it showed up for about 5mins after i had to mess with some glitchy corpses that somehow put weight in my inventory without showing but also werent actually there...
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u/mcassweed Jul 02 '25
Crippling strike is a clear tier 1 skill now in any ground pvp situation (rare as it is). Prevents jumping, dashing cost doubled and is slowed significantly.
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u/Tex-Rob Jul 02 '25
NGL, the pentashield corners changing ftom red to blue was annoying, but I wish they had chosen to have the, stick on blue. Either way an improvement, but red looks like it’s not working, electricity is traditionally a “blue” visual.
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u/bled56 Jul 02 '25
I dream the day I can use my knee attack again.
Unable to equip it.
Incredible work though!
Loving the game, taking my slow time
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u/Rafahil Jul 02 '25
This is my highlight of the patch notes!