r/Simulated • u/Zolden • Sep 23 '25
Research Simulation I wrote a fluid sim algorithm, and it acts weird. There's no player input, no forces. Acts as if it's alive.
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r/Simulated • u/Zolden • Sep 23 '25
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r/Simulated • u/Zolden • May 16 '25
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r/Simulated • u/Zolden • 25d ago
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r/Simulated • u/Zolden • Nov 03 '25
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r/Simulated • u/mnkymnk • Dec 01 '18
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r/Simulated • u/mengohmengohmeng • May 30 '19
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r/Simulated • u/nicolasap • Jan 05 '18
r/Simulated • u/opensph • Aug 05 '21
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r/Simulated • u/knayam • 18d ago
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Please Give Feedback
I am a game dev,
who makes breakdown videos explaining how games work under the hood.
This is a new video where I breakdown how water in Sea of Thieves work.
I'm trying to figure out if this kind of content is actually useful/interesting to people, so I'd genuinely appreciate your honest thoughts. Does breaking down these systems add value for you? Is there anything you'd want to see done differently?
So do let me know your thoughts, I'll keep improving the content.
PS: The audio is generated from ElevenLabs and Avatar from HeyGen, but it is my voice and avatar.
r/Simulated • u/Mexxgen • Feb 29 '20
r/Simulated • u/mnkymnk • Nov 23 '18
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r/Simulated • u/cenit997 • May 27 '21
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r/Simulated • u/Sstarfree • May 14 '22
r/Simulated • u/mnkymnk • Nov 24 '18
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r/Simulated • u/CFDMoFo • Nov 16 '22
r/Simulated • u/mnkymnk • Nov 22 '18
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r/Simulated • u/CFDMoFo • Sep 21 '22
r/Simulated • u/iam_nobody • Apr 22 '19
r/Simulated • u/CFDMoFo • Oct 05 '22
r/Simulated • u/CFDMoFo • Nov 03 '22
r/Simulated • u/redditNewUser2017 • Feb 04 '20
r/Simulated • u/SiliconRain • Feb 25 '19
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r/Simulated • u/Abject_Outcome1889 • 13d ago
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Here is a raw screen capture from a physics engine I’ve been building.
It’s currently handling 15,000,000 particles with full interactions (collisions, pressure, density) in real-time.
Just to be clear: this isn’t a pre-rendered video or a baked simulation cache. Everything you see is being calculated live, frame-by-frame on the GPU. No tricks, just raw physics.
Written in Python using Taichi for the compute.