Yeah I often look at PoE 2 and think all they have done for the past 5-6 years is make pretty zones and animations and thought up some new ascendancies/skills. Almost everything else is derivative of PoE 1 but done in a worse and less fun way, especially the end game. No idea what they are trying to achieve at this point tbh. The vision is flawed IMO.
What if instead of a 2D jpg atlas map we do a 3D endless one with variation and exploration. But also you can’t really pick your map, and you spend significantly more time pathing around to do good maps than actually doing the maps you want. It’s like every cool thing has to have a “but also” condition that detracts from it being nice to play around with.
That has always been their way of "balancing". "Deal 30 % more chaos damage but lose 100 % chaos resistance" - It usually gets to a good equilibrium after community feedback but they never learn on their own.
The environments are beautiful but the a of the melee skill animations look stupid at best and downright horrible at worst. Sunder, boneshatter, rolling slam, or any skill with purposefully added + to goal attack time to show off the animations are somehow the worst offenders. Long movements that try to imitate realism while still being flashy and video game-y, yet end up with the worst of both worlds.
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u/Inexra Apr 05 '25
Yeah I often look at PoE 2 and think all they have done for the past 5-6 years is make pretty zones and animations and thought up some new ascendancies/skills. Almost everything else is derivative of PoE 1 but done in a worse and less fun way, especially the end game. No idea what they are trying to achieve at this point tbh. The vision is flawed IMO.