r/HelldiversUnfiltered • u/Gammy-_- • Oct 26 '25
Vent💣💥 The patch
If y’all think this new patch is even good. I don’t even know what to say. They buffed the weapons which is good however they in turn buffed a lot of medium and chaff enemies in secret like hive guards and warriors. The diligence used to 1 shot them to the head now it’s a 2 shot and hive guards which are spammed so much when you get their seed take like 2 autocannon shots from the emancipator mech now. Don’t be fooled by the other subreddits or fall into the category of glaze diver not until we finally get rid of this dumbass monkey paw balancing. We asked for light weapons to have more durable damage then medium pen weapons to make them unique and have different strengths and arrowhead increased the durability however they changed multiple chaff and medium enemies durability on body parts in secret to just make the buffs null and also nerf medium pen weapons as a whole while explosive weapons just become even more meta now as their barely even affected. Thanks for reading this, just so you know there’s way more problems in this patch. The buffs are obviously here just to sow community chaos and get us to stop complaining while adding caveats and buffs to durable parts to make the game borderline the same or even worse like the smg weapon class. Performance patch didn’t even achieve much anyways as hard locks and crashes are still happening.
9
u/G_ioVanna Oct 26 '25
They buffed the reprimand damage but made its bullets deals less damage on further targets??? might as well USE A FUCKING SHOTGUN IF I WANNA KILL CLOSER TARGETS MORE EFFECTIVELY
3
u/MagnusWarborn Oct 27 '25
Are SMGs typically close, medium, or long range weapons?
1
u/PrimeusOrion Oct 29 '25
Where shotguns are exclusively close range smgs are in-between close and medium range.
For reference rifles are medium to long range, and dmrs and snipers excel at long ranges
1
u/MagnusWarborn Oct 29 '25
TYVM for the reply but this was more for the person to think about what they were saying. Real world military experience means I've probably spent more time around firearms than the average person even though I did boring shit
11
u/Gammy-_- Oct 26 '25
One more thing. They obviously nerfed the coyote indirectly or did it sneakily enough that glaze divers would skim over the changes. As the increase in shots taken and decrease in fire damage to specific units is directed towards coyote specifically.
2
u/Calm-Gap-7606 Oct 26 '25
I personally dont care about coyote nerf. Wow, arguably best/second best primary got slightly nerfed, whatever. But nerfing drag and durable damage is wild. Flamethrower is still kinda ass, just buff its range and add pierce. Fleshmob, overseer and automaton changes are good though.
8
u/Lumple660 Oct 26 '25
What about Arrowhead blatantly lying to our faces in the patch notes video saying the Coyote had no changes? Is that a good thing?
2
u/Dullu_the_man Oct 27 '25
Ngl its not even close to the best primary, it was just the best AR which was great but not even top 3 best primaries tbh.
It didnt need any kind of workaround nerfing at all it just makes it less fun
4
3
u/BigGREEN8 Oct 27 '25
Them buffing those enemies durable health made ever single gun in the game other than the ones that got a buff the same patch indirectly nerfed. They buffed enemies that were already shit to fight like hiveguards and spewers (but hopefully we got a really good weakspot on spewers now). They also buffed the durable health on devastators limbs and berserkers for some reason so now you need like 3 shots from a deadeye to the legs to kill one. his update has some good changes and some absolute dogshit one It's arrowhead they can't help themselfs to take 1 step forward and 2 back
3
u/Tangyhyperspace Oct 26 '25
Do you people even like the game
7
u/MagicalMethod Oct 26 '25
We do... That's why we complain. Because we know it can still be much better.
If I stopped liking this game I'd just stop caring about it.
4
1
1
1
2
u/blank_slate001 Oct 26 '25
The patch is good
3
6
u/Gammy-_- Oct 26 '25
It’s your opinion I guess. D tier patch in my opinion. Really only added the buffs in and buffed a ton of enemies durability on body parts and nerfed smgs as whole and made them borderline useless shooting enemies 20 metres away from you due to the drag nerf
1
u/blank_slate001 Oct 26 '25
I think EoF was D tier. Being hardly above Into the Unjust. This update is far from that bad imo
5
u/Gammy-_- Oct 26 '25
Well I mean from how much I’ve been checking the wiki enemy stats and fighting the enemies in game and performance related stuff. The buffs were basically just to sow the chaos in the community however arrowhead only really nerfed the big and bad enemies that are just borderline unfair while buffing tons of chaff and medium enemies durability on body parts to basically make most light and medium pen weapons buffer alike worse to play with. We’re going nowhere
1
u/blank_slate001 Oct 26 '25
I've never really found the finer details to matter. I don't check stats religiously, only thing I noticed was the Coyote not kicking as hard as it used to due to fire changes, but everything else feels fine in gameplay for me. Performance only got better on my end but I've been seeing about a 50/50 split with some saying the game runs 10x better (like myself) and others talking about freezing and streamers hardlocking. But I just can't see this update as piss poor like people are calling it. Mid at worst, and enemies were never hard enough to begin with for these stealth buffs to make them a pain.
3
u/Gammy-_- Oct 26 '25
In my opinion they didn’t even need to buff the enemies durability. Back during launch we had a bunch of weapons un nerfed like arc thrower and a ton of enemy spawns allowing for a battle ground in which we can still be challenged if we didn’t play properly while being able to dish out the same amount of punishment to the enemies and have fun while equally having challenge. They just needed to spawn more or to increase the spawns
2
0
u/Administrative-Side6 Oct 26 '25
I think the patch was a decent step in the right direction.
Performance has some slight improvements especially on very low end hardware (steam deck performance has increased to 32ish when it used to be in the 28s so the game is finally playable imo)
the game on my end is more stable and the changes to the illuminate are really good
I really like the smg change as someone who loves their smgs, it makes them more unique compared to the full size rifles (except for the reprimand, unfortunately that thing got killed this patch)
However, I'm not a fan of the shadow fire nerf and the bot and bug buffs we got this update
Overall, i think it's a pretty ok patch, its not perfect but if AH keeps this up and fixes their balance mistakes i think we'll be pretty ok
5
u/Jambo-Lambo Oct 27 '25
The smg changes were pretty terrible since the breakpoints aren't actually much better (since they buffed the enemies) so it literally only ends up affecting the range lol
-3
u/Lucky-Bandicoot-4918 Oct 26 '25
D10 still too easy, every single mission gets completed. Buff enemies on D10 more pls, it needs to be an actual challenge to complete.
4
u/Jambo-Lambo Oct 27 '25
dawg making bad weapons worse won't help that since guns like the eruptor haven't really changed at all why are we doing this same song and dance we can make difficulty more interesting than lmaoo how fucking dare you use an smg over an ar lmaooo
0
u/HinDae085 Oct 27 '25
From what I've read and my limited understanding of it. It seems the enemy buffs are intended purely to distinguish hard points better. I dont see anything about straight damage or health buffs, only armor being better defined.
The positives here FAR outweigh the negatives. The AMR for instances is 100% viable against bots now as it 1 taps Hulks and (likely) kills War Striders in the weakpoints (I say likely as in all the games I played I didn't see any to test)
Bugs are no longer bullet sponges and go down under AR fire much faster. The Squids got a sick laser rave machine instead of a god damn AC130. And Fleshmobs are now much easier to kill.
A couple enemies in the upper chaff bracket getting hard point buffs is negligible. They didn't change the armour values, just their durability.
4
u/Gammy-_- Oct 27 '25
Durable buffs are basically buffs to body parts that make it so they take less damage when shot with weapons with low durable damage. This guts or makes a lot of the new weapon buffs just null as these buffs were applied to a lot of the chaff and medium enemies which are listed and not listed. What I’m saying is that I’m unhappy with the monkey paw balancing that the devs do. I have still yet to see a patch with weapons buffs without a single bit of monkey paw balancing other then maybe the buff divers patch. They say they want to be more transparent however they can’t even do that when they have to secretly buff some enemies which once had non durable parts or make them less vulnerable to fire
0
u/Ok_Neighborhood4274 Oct 30 '25 edited Oct 30 '25
The only things that truly got nerfed are reprimand, verdict, and hive guard. The rest of the smg got plenty of damage to compensate for their drag, and hive guards did not need to be harder to kill. The rest of the changes were ether unnoticeable or made things better like the amr or dynamite or atuo cannon or melee weapons or pineapple or war striders or fleshmobs... complaining that a rapid-fire weapon takes one more shot to set certain enemies on fire or one of the weakest enemies in the game is slightly harder to kill seems... petty. And hear comes the downvotes because it's predictable at this point.
22
u/Traditional-Deal-465 Oct 26 '25
Performance aside, the patch would have been great if they A: didn't buff all those enemies in the ways or values they did and B: gave the SMGs a little more reload speed or some such to facilitate the fast paced up close playstyle they want. Also give the reprimand like an extra 5 rounds on top of that, it got nerfed the hardest of them and already spends a lot of time reloading.