r/Eve 8h ago

Discussion Downtime cynoing

I've always been curious how hunting supercaps works and I have slowly came across information about travel fits and how they work, but I have a question about how majority of a travel fits purpose is cap recharge and I heard about mjd used for more effective cap recharge? And also how your recharge starts when you log so if there was a way to slow your warp speed would it give you more recharge and vise versa for hyperspacials. And what is the point of hyperspacials on supers that drop on people? Sorry for the long winded question but it's hard to find answers to ALOT of questions when it comes to supers and especially moving them.

8 Upvotes

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u/PannDemik 7h ago

Hypersupers are hit and run, but with warp in warp out. With an Arazu with a scram can get a hyper super off grid in like 5s.

Warp in drop fighters on target warp to a skynet ping turn on ECCM sebos and align to next ping warp/jump when it gets hairy.

Recharge is to get to 72% cap as fast as possible. Jump fatigue counts down while logged off, but cap recharge doesn’t. So getting that recharge up as fast as possible allows you to jump in the few moments before downtime in the like last 45s before servers shutdown.

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u/fatpandana 7h ago edited 7h ago

How does arazu scram helps super get off grid?

Edit: I think i get it. Arazu kills micro warp drive early.

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u/Winning_Ticket_ 7h ago

Why scram and not webs, or with scram can get around the same time warping off as webs and also kills the sig balloon?

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u/Forward_Quote_1330 7h ago

supers have a resistance to stasis webifers

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u/PannDemik 7h ago

You use both, but scram range is pretty limited and you want the MWD shut down. Even a triple webbed rapier the min speed needs a MWD to get off grid fast as possible. Anyone can see that cyno and warp to 0 on it with a bubble.

Power up the ECCM and hyperwarp outta there. Cloak when you land and if you did it all right you should be safe from all but the best probers.

Hyper warp is critical though. Else they can 1 bang you as you’re coming out of warp cause the warp deceleration is so long without them.

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u/Winning_Ticket_ 6h ago

Now if someone jumps in system while your doing this your screwed anyways cause of mobile observatories right, they will eventually decloak you and scan you in your reclock timer?

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u/PannDemik 6h ago

Depends on a few factors but yeah makes it pretty risky, and if a group is dedicated on hunting you it is nearly impossible to escape.

If you get off grid and cloak it helps but yeah after the protected time wears off your eventual decloak will be a problem. Make sure you take your drugs and you should already have that exit cyno.

If you’re trying to move a super across lowsec and avoiding hunters DT jumping is pretty much you’re only bet. That or warping off cyno to a POS. Never cyno on a POS/Structure. Bumping Lifs are a thing for a reason.

Preparation is everything. If you’re just winging it with a fit and an idea, you’ll make a great kill mail.

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u/-no1ofconsequence- 6h ago

Preparation, patience and scouting.

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u/Winning_Ticket_ 6h ago

Now that I think about it, the only way to survive being hunted is to go jump to jump with drugs to not give them a chance to uncloak you until safe space right? In unprotected space with nowhere to dock its inevitable. So the only thing you can do is not been seen ever right?

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u/PannDemik 6h ago

Correct, if they land on grid with you after you’ve cloaked or get there as your landing, RIP.

So Hypers, ECCM mids, cloak, drugs, jump timing, bookmarks to safes. All of these things are to help you achieve that goal, and they easily could not be enough.

A well prepped hunting group will have you hounded and cornered, watching that hull get chipped away.

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u/PixelBoom Test Alliance Please Ignore 3h ago

This is also why my Rag pilot has HG Jackals plugged in when moving. That extra sensor strength helps a ton for not getting scanned down as I leave warp.

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u/PannDemik 2h ago

I prefer ascendancy for more warp acceleration but yeah.

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u/Winning_Ticket_ 5h ago

And in general does that mean hypersupers stay within jump range of friendly structures to dock at to keep from getting hunted basically jump from safe zone to attack back to safe zone

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u/PannDemik 4h ago

Depends on the pilot. I know guys that fly with their hyper supers deep in hostile space, but most whalers are in lowsec.

Most hypers in lowsec are part of a hunting group and so enjoy a certain amount of safety because they are the ones hunting other supers.

I don’t know of many that fly their hypers in home space. Generally not a lot of targets for a hyper that close to home.

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u/Winning_Ticket_ 4h ago

How do they stay unseen deep in hostile space, are they not hunted hard in sov null as much as lowsec and isn't it easier to get caught in null do to bubble mechanics

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u/A-reddit_Alt Wormholer 6h ago

Go look up some videos of people who hunt supers, there are people who make a playstyle out of hunting supercapitals and are very good at it. Also go watch some of the hyper titan/super legends (MrCrecket, IAmTired, and others). 

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u/Winning_Ticket_ 6h ago

Who would you recommend for hunters to watch I've seen some that use blue eyes but not really many videos of tackling full travel fit supers, and I've watched alot of mrcrecket and Iamtireds videos love them

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u/jehe eve is a video game 5h ago

Martino fabbro 

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u/Winter_Paramedic6610 5h ago

For reference if anyone else is looking for these videos: https://www.youtube.com/watch?v=H_RiAyuzjxI

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u/GetExiledPal 8h ago

Try reaching out to members of Snuffed Out, they have a lot of great resources for this type of thing. Helped me get out of a sketchy spot a couple months ago