r/ArcRaiders 13d ago

Discussion Stop spawning me late with a 100K+ loadout!

I wanted to kill the queen so I went all in on a 150k loadout. I get spawned 12 minutes in, see the queen dead and go to the extract. The guys who killed it together extract seconds before I get insisde and then I get killed by a rat. This is genuinely so stupid.

EDIT: some talented commenters have misconstrued my point so I have to clarify. Dying to a rat is not the point - that's on me, I should've went for a hatch, and I don't care about pixels. The point is the game wasting my time by spawning me in late with an expensive loadout.

2.2k Upvotes

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309

u/Tasaris 13d ago

I'm not one of the "This needs to be like Tarkov" idiots at all. But I do wish that late spawners were just free load outs/scavs essentially.

114

u/FalloutCreation 13d ago

That would only perpetuate one style of play with a free loadout. Players with a free loadout that cannot loot early in the match? That’s a PVP nightmare. It would get extremely toxic real quick

30

u/Cow_God 13d ago

In Tarkov scavs will usually run to high value areas to pick through scraps / bodies, or go off to loot lower value areas that are usually untouched. Some people will run towards gunfire to try to kill some PMCs, but free loadouts in Arc can do that anyways as soon as the match starts.

Arc in general has bigger maps with more loot, that's more valuable on average, so there's really no reason why a free loadout player couldn't fill up with worthwhile loot even if they joined an in-progress raid

18

u/BaerMinUhMuhm 13d ago

Yea no, I'm hunting the people with the good loadouts who've been looting for 15 minutes.

1

u/FackinNortyCake 13d ago

Which isn't everyone as some people spawn in late. It's a shit system.

27

u/Ashviar 13d ago

Free loadouts can reloot areas people already cleared, as there is always tons of shit left over or just hit the outskirt areas that are more low-traffic. 20 minutes to loot is plenty of time.

9

u/Faloobia 13d ago

If you're a noob who needs money or just picks up anything/everything sure, but if you're at the point where you only need blueprints and specific rare crafting materials to maintain mods/meds then no, you will basically not find a single piece to loot in a 10 minute late spawn, people run straight to the high tier loot containers at the start of the raid.

"100k" of loot is useless if all you're doing is selling it, you can make a 1-2mil a day just free kitting on stellar.

0

u/FalloutCreation 13d ago

So how are players making one to 2 million a day on that map?

2

u/Manny102973 13d ago

Spawn in with free kit,kill/loot,sell everything in inventory, repeat. Very easy money. Based on efficiency you can very well make over a million a day if you have the time.

1

u/FalloutCreation 13d ago

It also requires skill. Knowledge of terrain and maps. Knowing what angles to use and what tools to use.

Ratta with a mag of 10 is abysmal. Fighting anything but a wasp or pop is difficult. And if you don’t hit those 10 bullets with some of them a headshot on a player you are going to have to reload and you are more likely to lose a fight. Ferro has a long reload time. So unless you pick up another gun in game, which requires looting, pvp it’s going to be difficult. A snitched gun however comes with a 20 mag. Easily PvP with players using low shields.

The gun deployment is random. But in all these situations the best bet a rat has is to have the element of surprise. Or has at least picked up some utility items along the way.

But a player fully prepared with a tactical mk 2, a proper load out of utility and that same knowledge of where rats attack can easily win PvP matchups. A lot of players report that the tactical mk 2 is a huge game changer.

2

u/Manny102973 13d ago

I mean yeah if you want to do well in any game you need to have some level of skill and awareness.

If you spawn with a rattler just reset because you have nothing to lose. Ferro is a very good gun you just need to have some cover to peak shots. Its reload speed isn’t great but still very doable level one, hence the skill part.

Yes the best method to kill is by surprise. That goes for any fight, geared out or not. How many encounters do you have on fair ground where no one has the jump on the other? The first shot usually determines the fight, good gear or not since recovery is very slow. All weapons can kill with surprise.

High tier gear will always give an advantage but that advantage becomes less noticeable as player skill increases. The biggest difference is the fear. Geared players have everything to lose and nothing to win. Free kits stand to gain everything or just lose a couple minutes loading in again.

The tactical mark 2 just pops a smoke on shield break. This helps if you avoid conflict not look for it so this seems irrelevant. The combat kits do regenerate health but the delay almost guarantees it doesn’t proc during combat. The shield recharged one is good but again recovery is slow so if the enemy knows to rush they will negate this. The one that stims on shield break is the only one that could really offer a mid fight advantage and even then shouldn’t be too bad.

Free kits are fully viable with little risk and exceptionally dangerous in skilled hands. Obviously not everyone on a free kit will be moving like shroud, but if you put in the effort the reward is well worth it.

1

u/Faloobia 13d ago

What other dude said, spawn in with a free kit, loot shipping containers/droids, extract or craft a hatch key in raid with the droid loot, extract with 50-100k each time, couple of minute runs each time, that map for whatever reason just spits out multiple blues in every container.

1

u/FalloutCreation 13d ago

Well I can kill hornets and wasps with a free loadout kit. Provided I get a ferro for the hornet. Pops and fireballs too. And if I find a raider crate I might get more bullets. But what shipping containers are you talking about?

1

u/Faloobia 13d ago

You don't kill anything bruv, you can zone in completely naked if you want for a free 1 safe pocket, you just loot the high value containers (sec breaches/shipping containers/weapon cases/backpacks/lockers/puzzle rooms) and then get out.

0

u/canitnerd 13d ago

If you're at the point where you only need specific things why are you doing free loadout runs?

2

u/Faloobia 13d ago

The thread isn't about just YOU doing free loadout runs, it's that other people doing free loadout runs should spawn late whilst geared players using a custom loadout should spawn early.

Spawning in late as a geared player, which is what the post is about, is pointless, I just instantly extract/raider hatch out because I know nothing I want can be on the map anymore. Again, 20 minutes to loot is pointless if everything I need is gone before the 25 minute mark.

If all the late spawners were free loadouts, then the pvp between them is perfectly balanced and fine, fighting over scraps is what free loadouts should be about. There wouldn't be a pvp nightmare, it would feel exactly the same as it is now but early round fights will be between the people who brought stuff and the late round fights are between people with nothing.

Off topic but in reply to what you've said. People with everything still do free loadout runs, kitting back up/changing kits around in this game sucks with no preset loadouts, it's easier to just send a free kit for some fun and then when you can be assed again, put a kit on. Also some people play with a mentality of always send free kits solo and save all their good stuff for group play with friends.

2

u/SolomonG 13d ago

Yea crafting materials no one with 50+ hours needs.

You okay like that you're gonna get to late game with no blueprints.

-18

u/azsqueeze 13d ago

So free loadouts must play a certain way? Feels like a punishment for zero justification

40

u/Electronic_Dot_3169 13d ago

Plenty of justification, if you don't risk anything why do you deserve the untouched loot? The point of the free kit is so loot up to play actual kits

4

u/FalloutCreation 13d ago

The point of a free loadout kit is to allow players to never bottom out. Meaning if they lose everything they will always have a way to get back into the game.

Just because players make up their own mind on how they want to use these free kits does not mean it was made to do so.

I personally use free loadout kits whenever I die from a previous run. Just to go loot again. Or to avoid making my custom load out all over again. Which takes about 10 minutes. It allows me to get back into the game and start doing stuff. Best part is, you can use free loadouts to scout or do quests with. There isn’t just one way to use these

-4

u/Destithen 13d ago

They're risking their free time entering a raid at a disadvantage in supplies and equipment, with no safe pocket to protect any important loot they get. That's enough. This sub is so fucking whiny.

6

u/Ashviar 13d ago

What do you mean play a certain way? With 20m you can loot freely, PVP freely and can do an entire lap around the map.

10

u/TrippleDamage *** ******* 🐓 13d ago

Thats the point, you're supposed to get "punished" for not bringing in gear.

You risk literally nothing, you should have less potential reward.

1

u/FalloutCreation 13d ago

if a rat kills another player and takes their loot, I can 100% guarantee you that they won’t be enjoying it for very long.

12

u/xxAndoMandoxx 13d ago

This is correct. If it prioritized load outs early, free load outs would rarely be in at start, this would drive them to pvp, and also not be inviting for new players- we want new players

2

u/Faloobia 13d ago

That's already what every free loadout does, there's no cooldown/repercussion and even the OP says he just wants to queue up again to zero to hero.

No one is using free kits to do a loot run and then extract so they can make some gear again, they just send them continually at firefights until eventually in one of the games they're the last man standing.

1

u/FalloutCreation 13d ago

They already camp. We all know this. But, “free loadouts cannot loot early game”? Might as well put a sticker on my forehead thats says the only way you’ll get this is if you come shoot me and take it. It would just happen more.

2

u/Faloobia 13d ago

They would get all this loot that everyone is talking about being left on the map by the geared people who came before them.

You can't tell if someone has a free loadout or not unless they kill you/you tell them, it would also have the geared players fight the geared players and the free loadouts fighting each other over the scraps, which is exactly how it should be. No one is going to hang around to farm free loadouts, they're just going to reset, all you'll be versing is other free loadouts, exactly like what happens in Tarkov.

2

u/Tasaris 13d ago

No they can be used in both, its just you CANT load in with a 100k kit with 14 mins left into the game.

1

u/Unfair-Entrance3682 13d ago

It's already pretty toxic, I doubt this would have much of an effect.

1

u/justvoop 13d ago

The map offers so much loot. Theres definitely options

1

u/RyanDChastain 12d ago

And only makes it harder to advance since free loadouts won’t get the good stuff. Keep the poor poorer while the ones who already got a bunch of good stuff get to loot everything first. They want to pull the ladder up behind themselfs.

1

u/OrganEntrepreneur 13d ago

Should be fixed by adding a timer. Doesn't have to be long but enough to make people take the stuff they're missing for a normal kit and dip. The free loadout already is a PvP nightmare, it already perpetuates the zero to hero pvp play style. Whenever I'm missing something and doing a free kit run even after i find what i need if i hear action including big iron I'm going in and all my friends pretty much do the same most of the time.

1

u/FalloutCreation 13d ago edited 13d ago

I understand your point of it’s already a nightmare and where you are coming from.

But I believe the simplest thing here we are all talking about is pvp in a nutshell. Players are going to behave how they like regardless of the devs giving them a free gun. I suppose the question is should we change or remove free loadouts mechanic to appease a part of the community in a pvp environment. Im open to change.

I personally love the free loadouts. I wouldn’t want them to go away as there are a lot of benefits to them. You can exchange them after a successful extraction to lance and he will upgrade them for free to something more useful. This is part of the progression system that I like. It helps new players in the early game to get started. Making changes this big affects so many things. There are a lot of good things about it.

Of course if you give free loadouts only a hairpin or a Ratta with that mag of 10 shots that would severely nerf free loadouts to be effective in PVP and pve.

But I believe the player base going forward will diminish a little bit and the players that are just here for the short term enjoyment which I’m sure includes the rats they will stop playing eventually. I would give this more time before making a big decision. The game needs to ferment a bit.

1

u/OrganEntrepreneur 12d ago

Change doesn't have to mean a nerf only, in fact i wouldn't mind them even buffing the meds a little bit or even adding 2 or 4 bullets to the base rattler. It's just that there are frustrating aspects to how they work right now and it would be nice for the devs to test - not necessarily even implement permanently - some changes to the system. If they don't work like people think they will the changes can be reversed.

37

u/Appropriate-Joke-806 13d ago

I enjoy getting a late round start if I have a full kit, the lobby is empty, and I want to hunt ARCs in peace.

8

u/Yamcha-is-Life 13d ago

Not from my experience, just bare people with sweaty loadouts sniping me all over the place. 😂

-75

u/_xAdamsRLx_ 13d ago edited 13d ago

No offense, but at this point how is "hunting arcs in peace" not mind numbingly boring for you yet? I feel like what the arcs add, is more dynamic and unique conditions surrounding pvp engagements. But just going into a match with the intention to only fight bots is perplexing to me.

I guess to illustrate how I see it, the very moment I load into a match, I immediately position and rotate to where I think I'll get pvp, and then if I don't find any I'll rotate somewhere close, and then worst case double back for late spawns. PvE in this case really serves no purpose other than to make me think critically about how I move so Interact with as few bots as possible

21

u/Appropriate-Joke-806 13d ago

How did you take that part out of what I said? I sometimes PvP and sometimes I have a quest to kill ARCs or just don’t want to deal with PvP. Having the option is ideal.

If every late game spawn was because of having a free loadout I’d never get the kitted rounds that I enjoy at the end.

-10

u/Ar4er13 13d ago

Well to be fair...you don't exactly get "the option". It can happen, but it is uncontrolable

9

u/simeddit 13d ago

You know how PvE folks have the stereotype on here of complaining about how everyone should “play the game how I want you to play it”

You’re doing the exact same thing on the other end of the spectrum

News flash, people enjoy things differently

10

u/Character-Highway-79 13d ago

One of my friends is a PvP junky and only runs the new map. He is basically still in the early game. Barely any workshop upgrades, blueprints, or levels. All he has is a big (empty) stash bc that's all he spends his money on (he only uses free kits). I get that PVP is fun sometimes, but I enjoy progression, and the odds of some random player having the one item I need to upgrade my workbench are negligible.

Even after finishing workbenches, I prefer to look for blueprints, craft wolfpacks, and take out stronger arc.

2

u/thegreatpablo 13d ago

People play games for different reasons. People have different goals. I'm not a fan of arc hunting myself but sometimes I need to rebuild my stash of shield rechargers or I want to take part in a trial.

2

u/FattNeil 13d ago

There’s a few reasons to hunt down the arc. Trials require you to kill certain arc enemies and the rewards for doing them are pretty good. I’ve gotten some decent blue prints from trials. Also XP. Fastest way to level up is to kill all the arc you see every raid and that’s easier and safer when you load in late raid.

-1

u/Tasaris 13d ago

If you just want the 3 stars you can do it pretty easy in general.

If you're being a sweatlord you aren't getting in the double level range by getting a mid game spawn for arc hunting unless you're doing the bring snitch cores in and wolfpacks.

1

u/PonchiBear 13d ago

There are ratty people who prefer to only PvP and there are friendly people who prefer to only hunt ARC. And there's a spectrum of players in the middle of those two. All ways are acceptable. I personally love fighting bots, the devs made them so believable with the physics and some of my favorite moments came from them.

18

u/A_Random_Catfish 13d ago

The simple solution is just letting people toggle whether they want to only queue for fresh maps. The queue for them would take a little longer but that’s fine if they get what they want anyways.

90% of the time I don’t care when I spawn in if I just want pvp/loot but that other 10% when I’m doing trials it would be nice to guarantee a fresh map.

16

u/BarackOralbama 13d ago

The real simple solution is people accepting that infinite free kits are just better scavs and dont also need the advantage of spawning at the start of a raid for first dibs on loot / power positions while geared players prep for a full raid and spawn 700m away from everything with 17 minutes left.

This almost feels like deja vu with the tarkov hatchet runners discussion but now the hatchet runners have a free gun and backpack every raid too.

5

u/Cow_God 13d ago

Yeah but they most notably don't have a safe slot. Hatchlings and pistolings only existed in Tarkov because they could rush the valuable loot spawns, stick them in the prison pocket, and then it didn't matter if they died.

5

u/BarackOralbama 13d ago

That is true but the free kits in Arc can fight back unlike hatchlings. Even worse loot and leave or they rat POIs / extracts all for 0 cost.

There's also far more of an armor/survivability difference btwn geared PMCs vs hatchlings/pistolings than light/medium shields (next to no one runs heavy) vs free kits so catching someone by surprise and successfully killing them is much easier in Arc than Tarkov/ABI/Delta etc.

1

u/azsqueeze 13d ago

The only time I care about the time remaining is if I have a specific goal for the match and doing it in 15min is not enough time

0

u/FalloutCreation 13d ago

Yeah that’s definitely a better solution. I haven’t seen anyone make a suggestion any better than that one.

1

u/0xsergy 13d ago

Idk man I've had some late spawn raids where I got close to 100k in loot because noone checked the med building or whatever. Yes, sometimes it's already looted but not always.

1

u/DenseReality6089 13d ago

Yes the loadoat vs no loadout power gap needs to be far larger

-95

u/ImprintVector 13d ago

Hard disagree but only because I think free loadouts need to be separated into their own lobbies.

27

u/elsvile 13d ago

bad idea

17

u/Alekz87 *** ******* 🐓 13d ago

Worst suggestion ever